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A flutter package for creating psychology experiments on mobile devices

Fluffy #

Creates psychology experiments on mobile devices, and potentially on desktop and web.

Usage #

Add fluffy as a dependency in your pubspec.yaml file.

Now, you can start creating your experiment.

The basic 'hello world' #

void main() {
  final trial = Trial(
    content: (Fluffy fluffy) {
      return (BuildContext context) {
        return const Text('Hello world');
      };
    },
  );

  final mainLoop = MainLoop(children: [trial]);

  final fluffy = Fluffy(mainLoop: mainLoop);
  fluffy.run();
}

We start by creating a trial using the Trial class. The simplest trial requires only a content parameter, which is a function. The content function receives one argument, which is a Fluffy instance (which we will later learn is what manages the running of an experiment), and returns a function. This returned function receives one argument, which is a BuildContext object, and returns a widget, which is displayed when the experiment proceeds to this trial.

Then, we have to add the trial to the experiment's main loop: creating a trial does not mean that it is going to be run; a trial only runs when it is in a main loop. We create a main loop using the MainLoop class, which requires but one parameter: children, which is a list containing all the trials, and which we will also learn later, loops, that an experiment contains.

Finally, we need to run the main loop. The running of an experiment must be managed by a Fluffy class, as must be other activities such as data collection. The creation of a Fluffy instance requires a MainLoop object. After its creation, we need only call .run() on the Fluffy instance to get the experiment running.

Finishing a trial and collecting data #

In the example above, we simply display some text and obviously that does not make what we have created a real trial. In a real trial, either some response from the participant is required, or the trial ends when certain conditions are met, and in either case the trial finishes somehow, whereas our previously created trial goes on and on.

Say now, that we wish the trial to finish in 3 seconds. How do we do that? The answer is easy: call the finishTrial() method on the Fluffy instance, pass some custom data of yours, and it is done.

final trial = Trial(
  content: (Fluffy fluffy) {
    return (BuildContext context) {
      Timer(const Duration(seconds: 5), () {
        fluffy.finishTrial({});
      });
      return const Text('Hello world');
    };
  },
);

We can see that a map is passed to the finishTrial() method. This map is a Map<string, dynamic> object and should contain the data you wish to store in addition to the data collected by default by Fluffy.

Repeating / Skipping a trial #

We cannot know for sure whether we really want a trial to be run or how many times it should be run at the start of an experiment. There are occasions when we wish to skip or repeat a certain trial. That is where the repeat and skip functions of a trial come into place.

The two functions both receive a Fluffy instance as a single argument and return a boolean value: if the return value is true, the trial is repeated / skipped. For example:

// The trial is never run
trial.skip = (Fluffy fluffy) {
  return false;
};

You can also use these two functions as a mean of doing something before / after the running of a trial.

Using loops #

Think of this: how do we repeat a set of trials? We cannot call repeat on all of them, because that would mean repeating each of them, not running them in sequence and then restarting. The answer is using loops.

Loops are collections of trials and have also repeat / skip functions just like trials. We have in reality already encountered loops when we created a main loop, which is a special kind of loop.

void main() {
  // We use a function here for creating similar trials
  Trial trial(String value) {
    return Trial(
      content: (Fluffy fluffy) {
        return (BuildContext context) {
          Timer(const Duration(seconds: 1), () {
            fluffy.finishTrial({});
          });
          return Text(value);
        };
      },
    );
  }

  final loop = Loop(children: [
    trial('1'),
    trial('2'),
    trial('3'),
  ]);
  loop.repeat = (_) => true;

  final fluffy = Fluffy(mainLoop: MainLoop(children: [loop]));
  fluffy.run();
}

In the example above, we will see that first 1, then 2, then 3, and then 1 on the screen.

In addition, loops can be nested, which means you can put loops inside a loop.

Saving data #

Now, perhaps the most crucial of all: how do I access my data? The data collected by Fluffy is stored in a field called data under the Fluffy instance we create for the experiment. This field is a FluffyData object that provides various methods for handling data. For instance, if we wish to save the data as an excel file at the end of the experiment, we can do it like:

// Do this at the end of the main loop
mainLoop.repeat = (Fluffy fluffy) {
  fluffy.data.saveAsExcel(fileName: 'data.xlsx');

  // Do not repeat the main loop
  return false;
};

We can see in the example that we call the saveAsExcel method and pass a file name. But where is this file? That depends on the platform where the experiment is run. On Android devices, it is stored in external storage whilst on others (web not included), it is stored in the download folder.

Utilities #

Fluffy provides several utilities, which should be useless for those adept at flutter development but which can be quite convenient for those who are new to flutter and who do not wish to explore deeper into it. You can check out FluffyUtils for these methods.

Note that currently, only limited methods are provided, and any suggestion as to adding to these utilities is much appreciated.

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Publisher

verified publishershaobin-jiang.top

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A flutter package for creating psychology experiments on mobile devices

Repository (GitHub)
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Topics

#psychology #experiment

Documentation

API reference

License

GPL-3.0 (license)

Dependencies

csv, excel, flutter, path, path_provider, soundpool, vibration

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