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minimal data-driven sprite render and animation lib for Flutter

flim ✨ #

minimal data-driven sprite render lib for Flutter

Features #

  • sprite and animated sprites with transforms
  • buffered sprite rendering using Canvas.drawAtlas (fast!)
  • data-driven; load sprites and animations as json
  • abstractions for game, render-loop, widgets and more
  • generic asset cache used for images, json and more
  • minimal and loosely coupled Flutter package

Usage #

See example

Inherit from Game and override methods to initialize, update and render, Sprites and AnimatedSprites, and respond to events.

Add your Game to a GameWidget. Use an AnimatedSpriteGame for a single AnimatedSprite, or SpriteWidget for a single Sprite.

Add Sprite and AnimatedSprite from code or from json assets by calling Sprite.loadJson, AnimatedSprite.loadJson or JsonAssets.instance.load during Game.initialize.

Load (and cache) images by calling Sprite.load,AnimatedSprite.load or ImageAssets.instance.load during Game.initialize.

Render sprites using a SpriteBatchMap (in most cases). Add sprites to it by calling add, then call its render method in Game.render.

To update animations call AnimatedSprite.update in Game.update. Then call SpriteBatchMap.clear before passing AnimatedSprite.sprite to SpriteBatchMap.add.

A RenderLoop in GameRenderBox updates your game at ~60 fps, and gives you delta time (dt) since previous update.

Notes #

Inspired by Flame

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Publisher

verified publisherapptakk.com

minimal data-driven sprite render and animation lib for Flutter

Repository (GitHub)
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License

unknown (LICENSE)

Dependencies

flutter

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