fledge_net 0.4.0
fledge_net: ^0.4.0 copied to clipboard
Networking components for Fledge - peer-to-peer multiplayer, state sync, and input prediction.
0.4.0 #
- FIX: bump versions to stable. (13c9aa7f)
- FEAT: update render graph. (1a2aa4f7)
- FEAT: upgrade tiled version. (306fdb67)
- FEAT: add additional examples. (dccbc356)
- FEAT: v0.2 engine restructure — 2D/2.5D desktop game engine. (bf7c2b6c)
- FEAT(fledge_net): add network packet encryption. (843c1c99)
- FEAT(fledge_net): remediate documented limitations. (203a78a6)
- FEAT(fledge_net): create net package. (dfed40d6)
0.3.1 #
- FIX: bump versions to stable. (13c9aa7f)
- FEAT: upgrade tiled version. (306fdb67)
- FEAT: add additional examples. (dccbc356)
- FEAT: v0.2 engine restructure — 2D/2.5D desktop game engine. (bf7c2b6c)
- FEAT(fledge_net): add network packet encryption. (843c1c99)
- FEAT(fledge_net): remediate documented limitations. (203a78a6)
- FEAT(fledge_net): create net package. (dfed40d6)
0.3.0 #
- FIX: bump versions to stable. (13c9aa7f)
- FEAT: upgrade tiled version. (306fdb67)
- FEAT: add additional examples. (dccbc356)
- FEAT: v0.2 engine restructure — 2D/2.5D desktop game engine. (bf7c2b6c)
- FEAT(fledge_net): add network packet encryption. (843c1c99)
- FEAT(fledge_net): remediate documented limitations. (203a78a6)
- FEAT(fledge_net): create net package. (dfed40d6)
Changelog #
0.2.2 - 2026-09-21 #
0.2.1 - 2026-09-20 #
0.2.0 - 2026-09-20 #
Changed #
- BREAKING:
Transform2DNetworkState(12-byte wire) replacesTransformNetworkState(3D quaternion form). - Protocol version bumped from 1 to 2; clients with mismatched protocol are cleanly rejected.
- Prediction guide now points at
Schedules.fixedUpdate.
Preserved #
- Crypto, congestion control, and interest management are unchanged.