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Networking components for Fledge - peer-to-peer multiplayer, state sync, and input prediction.

Changelog #

0.2.1 - 2026-09-20 #

Added #

  • example/example.dart demonstrating the package's core API (pana requirement).

Changed #

  • SDK floor bumped to Dart >=3.11.0 (was 3.6). Matches the workspace-wide floor.

0.2.0 - 2026-09-20 #

Changed #

  • BREAKING: Transform2DNetworkState (12-byte wire) replaces TransformNetworkState (3D quaternion form).
  • Protocol version bumped from 1 to 2; clients with mismatched protocol are cleanly rejected.
  • Prediction guide now points at Schedules.fixedUpdate.

Preserved #

  • Crypto, congestion control, and interest management are unchanged.

0.1.14 - 2026-04-14 #

0.1.13 - 2026-04-14 #

[0.1.13] - 2026-04-14 #

Features #

  • fledge_net: Remediate documented limitations

Miscellaneous #

  • Add missing files for fledge_net

0.1.12 - 2026-04-14 #

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Publisher

verified publisherfledge-framework.dev

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Networking components for Fledge - peer-to-peer multiplayer, state sync, and input prediction.

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Topics

#ecs #game-engine #networking #multiplayer #flutter-games

License

unknown (license)

Dependencies

fledge_ecs, meta, pointycastle

More

Packages that depend on fledge_net