flare_flutter 1.3.13 flare_flutter: ^1.3.13 copied to clipboard
Vector design and runtime animation for Flutter.
[1.3.13] - 2019-04-22 09:39:15 #
Fixes a condition where elapsed time counters were not resetting to 0 when animation stopped. This would cause the elapsed time to be really high when starting to play a subsequent animation.
[1.3.12] - 2019-04-13 18:12:09 #
Fixes a condition where animations would not advance if they were using an animation driven by FlareActor and one from FlareController.
[1.3.11] - 2019-04-13 17:38:08 #
We've updated the advance logic (which drives the animations and custom controllers) to work in tandem with painting. This prevents advancing from continuing when the widget is no longer painting. It solves the issue of animations advancing when navigated away from a page containing a FlareActor widget. This was due to the widget still being attached to the widget tree, which would cause the FlareActor to think it would need to continue advancing.
N.B. Breaking Change: if you are implementing FlareController, consider using it as a mixin to avoid having to add your own isActive ValueNotifier. For most cases simply swapping the extends FlareController
to with FlareController
will suffice.
[1.3.10] - 2019-04-11 09:36:58 #
Reloading when re-attaching a FlareRenderBox widget.
[1.3.9] - 2019-04-10 16:53:20 #
Adding arguments for mix and mixSeconds to FlareControls.play().
[1.3.8] - 2019-04-08 08:48:57 #
Using the latest Flare Dart which fixed an issue with trim path instances.
[1.3.7] - 2019-04-06 19:28:48 #
New features for caching, custom renderers, and better support for overriding paint operations (allows for mutating paint to add things like color filters).
[1.3.6] - 2019-03-26 15:56:34 #
Making new snapToEnd functionality default to false to support backwards compatibility.
[1.3.5] - 2019-03-25 20:05:16 #
Updating flare_dart dependency which fixes a critical draw order issue.
[1.3.4] - 2019-03-18 19:46:52 #
Ensure rendering state is restored after ActorImage is clipped.
[1.3.3] - 2019-03-12 09:23:54 #
Apply clip to ActorImage.
[1.3.2] - 2019-03-07 12:46:33 #
Use the displayColor value exposed by the ActorColor instead of the color value.
[1.3.1] - 2019-03-07 11:23:40 #
Fixes for issues: https://github.com/2d-inc/Flare-Flutter/issues/51 https://github.com/2d-inc/Flare-Flutter/issues/50 https://github.com/2d-inc/Flare-Flutter/issues/49
The list of animation layers was not getting cleared out when loading a new Flare file. This was causing animations from different files to be applied on Flare files that didn't own the animations.