flare_flutter 1.3.10 copy "flare_flutter: ^1.3.10" to clipboard
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Vector design and runtime animation for Flutter.

[1.3.10] - 2019-04-11 09:36:58 #

Reloading when re-attaching a FlareRenderBox widget.

[1.3.9] - 2019-04-10 16:53:20 #

Adding arguments for mix and mixSeconds to FlareControls.play().

[1.3.8] - 2019-04-08 08:48:57 #

Using the latest Flare Dart which fixed an issue with trim path instances.

[1.3.7] - 2019-04-06 19:28:48 #

New features for caching, custom renderers, and better support for overriding paint operations (allows for mutating paint to add things like color filters).

[1.3.6] - 2019-03-26 15:56:34 #

Making new snapToEnd functionality default to false to support backwards compatibility.

[1.3.5] - 2019-03-25 20:05:16 #

Updating flare_dart dependency which fixes a critical draw order issue.

[1.3.4] - 2019-03-18 19:46:52 #

Ensure rendering state is restored after ActorImage is clipped.

[1.3.3] - 2019-03-12 09:23:54 #

Apply clip to ActorImage.

[1.3.2] - 2019-03-07 12:46:33 #

Use the displayColor value exposed by the ActorColor instead of the color value.

[1.3.1] - 2019-03-07 11:23:40 #

Fixes for issues: https://github.com/2d-inc/Flare-Flutter/issues/51 https://github.com/2d-inc/Flare-Flutter/issues/50 https://github.com/2d-inc/Flare-Flutter/issues/49

The list of animation layers was not getting cleared out when loading a new Flare file. This was causing animations from different files to be applied on Flare files that didn't own the animations.

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Publisher

verified publisherrive.app

Vector design and runtime animation for Flutter.

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License

unknown (license)

Dependencies

flare_dart, flutter

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