flare_flutter 1.3.10 flare_flutter: ^1.3.10 copied to clipboard
Vector design and runtime animation for Flutter.
[1.3.10] - 2019-04-11 09:36:58 #
Reloading when re-attaching a FlareRenderBox widget.
[1.3.9] - 2019-04-10 16:53:20 #
Adding arguments for mix and mixSeconds to FlareControls.play().
[1.3.8] - 2019-04-08 08:48:57 #
Using the latest Flare Dart which fixed an issue with trim path instances.
[1.3.7] - 2019-04-06 19:28:48 #
New features for caching, custom renderers, and better support for overriding paint operations (allows for mutating paint to add things like color filters).
[1.3.6] - 2019-03-26 15:56:34 #
Making new snapToEnd functionality default to false to support backwards compatibility.
[1.3.5] - 2019-03-25 20:05:16 #
Updating flare_dart dependency which fixes a critical draw order issue.
[1.3.4] - 2019-03-18 19:46:52 #
Ensure rendering state is restored after ActorImage is clipped.
[1.3.3] - 2019-03-12 09:23:54 #
Apply clip to ActorImage.
[1.3.2] - 2019-03-07 12:46:33 #
Use the displayColor value exposed by the ActorColor instead of the color value.
[1.3.1] - 2019-03-07 11:23:40 #
Fixes for issues: https://github.com/2d-inc/Flare-Flutter/issues/51 https://github.com/2d-inc/Flare-Flutter/issues/50 https://github.com/2d-inc/Flare-Flutter/issues/49
The list of animation layers was not getting cleared out when loading a new Flare file. This was causing animations from different files to be applied on Flare files that didn't own the animations.