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Package to add SVG rendering support for the Flame game engine

1.6.0 #

  • FEAT: Add avoid_final_parameters, depend_on_referenced_packages, unnecessary_to_list_in_spreads (#1927). (deccb434)

1.5.0 #

1.4.0 #

1.3.0 #

1.2.0 #

  • FEAT: Added children parameter to Component constructor (#1525). (f0b31fcf)

1.1.0 #

  • Graduate package to a stable release. See pre-releases prior to this version for changelog entries.

1.1.0-releasecandidate.5 #

  • Update a dependency to the latest release.

1.1.0-releasecandidate.4 #

  • Update a dependency to the latest release.

1.1.0-releasecandidate.3 #

  • Update a dependency to the latest release.

1.1.0-releasecandidate.2 #

  • Update a dependency to the latest release.

1.1.0-releasecandidate.1 #

Note: This release has breaking changes.

  • FIX: flame svg perfomance (#1373). (bce24173)
  • FIX: preventing svg rendering from affecting other renderings (#1339). (6e66baa1)
  • FEAT: adding default constructor on SvgComponent (#1334). (00619f80)
  • DOCS: Fix various dartdoc warnings (#1353). (9f096053)
  • BREAKING FEAT: Use a broadphase to make collision detection more efficient (#1252). (29dd09ca)

CHANGELOG #

[1.0.0] #

  • Update to Flame 1.0.0

[1.0.0-releasecandidate.15] #

  • Takes priority as an argument on SvgComponent
  • Simplify implementation of renderPosition

[1.0.0-rc4] #

  • Update to flutter_svg 0.22.0

[1.0.0-rc3] #

  • Updated to use flame v1.0.0-releasecandidate.11

[1.0.0-rc2] #

  • Updated to use flame v1.0.0-rc8
  • Migrate to null-safety

[1.0.0-rc1] #

  • Updated to use flame v1.0.0

[0.0.1] #

  • Initial release
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Publisher

verified publisherflame-engine.org

Package to add SVG rendering support for the Flame game engine

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Funding

Consider supporting this project:

patreon.com
www.buymeacoffee.com

License

unknown (license)

Dependencies

flame, flutter, flutter_svg

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