flame_steamworks 0.1.1
flame_steamworks: ^0.1.1 copied to clipboard
A package that makes it possible to make a game in steam with flutter!
flame_steamworks #
A package that makes it possible to make a game in steam with flutter! It combines steamworks and flame.
Features #
The goal of this library is to provide complete coverage possible over steam_api. We can split functionality provided with the steam api into three categories:
- Initilization, common apis
- Asynchronous callbacks
- Asynchronous call results
You can get detailed information about these from the steam docs
Requirements #
- You need to steam_api.dll and steam_api.lib to be able to use this package. You can either download from here by signing in or you can use the files under the example. If you chose to download from steam, the files are under
redistributable_bin
.
How to use #
-
Flame Game Instance #
First we need a game right! Lets make it.
class GameInstance extends FlameGame with SteamGame {
GameInstance() {
init(); // it is important to call this to initialize steam api
}
}
-
Accessing steam api #
A reference to the steam api interfaces are provided inside the SteamGame
mixin. You can access this anywhere in your game.
class GameInstance extends FlameGame with SteamGame {
@override
void update(double dt) {
super.update(dt);
steamClient.steamFriends.activateGameOverlay("friends".toNativeUtf8());
}
}
-
Registering for a callback #
SteamGame
mixin provides a simple api to register a callback
class GameInstance extends FlameGame with SteamGame {
GameInstance() {
init(); // it is important to call this to initialize steam api
registerCallback<UnreadChatMessagesChanged>((data) => /*do what you want*/);
}
}
There are many callbacks in steam api, you check all of them on steam docs.
-
Registering for a call result #
SteamGame
mixin provides a simple api to register a call result. Call results are a little different from callbacks. Before you subscribe to call result, you need to make a request and subscribe to result of that request.
class GameInstance extends FlameGame with KeyboardEvents, SteamGame {
// We wait for space key to be pressed and if it is then we make a request for UserStatsReceived an subscribe to its result
@override
KeyEventResult onKeyEvent(
RawKeyEvent event,
Set<LogicalKeyboardKey> keysPressed,
) {
final isKeyDown = event is RawKeyDownEvent;
final isSpace = keysPressed.contains(LogicalKeyboardKey.space);
if (isSpace && isKeyDown) {
CSteamId steamId = steamClient.steamUser.getSteamId();
SteamApiCall callId = steamClient.steamUserStats.requestUserStats(steamId);
CallResult cr = CallResult<UserStatsReceived>(
asyncCallId: callId,
cb: (ptrUserStatus, hasFailed) {
print("User stats second");
print("GameId: ${ptrUserStatus.gameId}");
print("SteamIdUser: ${ptrUserStatus.steamIdUser}");
},
);
registerCallResult(cr);
return KeyEventResult.handled;
}
return KeyEventResult.ignored;
}
}
There are many call results in steam api, you check all of them on steam docs.
What is next? #
Well, steam is the limit!