flame_riverpod 1.1.0+1 flame_riverpod: ^1.1.0+1 copied to clipboard
Widgets, providers, and an example project for using Riverpod in conjunction with Flame.
Helpers for using Riverpod in conjunction with Flame - to share state from the game into other parts of your application, or from other parts of your application into your game.
Getting started #
Check out the example package to see a FlameGame with a custom Component being updated alongside a comparable Flutter widget. Both depend on a StreamProvider.
Usage #
RiverpodGameWidget is a simple ConsumerStatefulWidget wrapper around a GameWidget.
ComponentRef
should be passed from your RiverpodAwareGame to any Components interested in updates from a Provider.
It exposes a subset of the functionality users of Riverpod will be familiar with - this is because Components are not
Widgets!
In Riverpod with Flame, you should use listen
to subscribe to updates from a provider. Alternatively, you could use
ref.read
as you would elsewhere in Flutter.
/// An excerpt from the Example. Check it out!
class RiverpodAwareTextComponent extends PositionComponent with RiverpodComponentMixin {
// ComponentRef is a wrapper around WidgetRef and exposes
// a subset of its API.
RiverpodAwareTextComponent(ComponentRef ref) {
this.ref = ref;
}
late TextComponent textComponent;
int currentValue = 0;
/// [onMount] should be used over [onLoad], as subscriptions are cancelled
/// inside [onRemove], which is only called if the [Component] was mounted.
@override
Future<void> onMount() async {
await super.onLoad();
add(textComponent = TextComponent(position: position + Vector2(0, 27)));
listen(countingStreamProvider, (p0, p1) {
if (p1.hasValue) {
currentValue = p1.value!;
textComponent.text = '$currentValue';
}
});
}
}