flame_oxygen 0.1.1-releasecandidate.1 flame_oxygen: ^0.1.1-releasecandidate.1 copied to clipboard
Integrate the Oxygen ECS with the Flame Engine.
import 'dart:math';
import 'package:flame/game.dart';
import 'package:flame_oxygen/flame_oxygen.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'component/timer_component.dart';
import 'component/velocity_component.dart';
import 'system/debug_system.dart';
import 'system/kawabunga_system.dart';
import 'system/move_system.dart';
import 'system/sprite_system.dart';
void main() {
runApp(GameWidget(game: ExampleGame()));
}
class ExampleGame extends OxygenGame with FPSCounter {
@override
Future<void> init() async {
if (kDebugMode) {
world.registerSystem(DebugSystem());
}
world.registerSystem(MoveSystem());
world.registerSystem(SpriteSystem());
world.registerSystem(KawabungaSystem());
world.registerComponent<TimerComponent, double>(() => TimerComponent());
world.registerComponent<VelocityComponent, Vector2>(
() => VelocityComponent(),
);
final random = Random();
for (var i = 0; i < 10; i++) {
createEntity(
name: 'Entity $i',
position: size / 2,
size: Vector2.all(64),
angle: 0,
)
..add<SpriteComponent, SpriteInit>(
SpriteInit(await loadSprite('pizza.png')),
)
..add<VelocityComponent, Vector2>(
Vector2(
random.nextDouble() * 100 * (random.nextBool() ? 1 : -1),
random.nextDouble() * 100 * (random.nextBool() ? 1 : -1),
),
);
}
}
}