flame_network_assets 0.3.0 flame_network_assets: ^0.3.0 copied to clipboard
Network assets support for Flame.
import 'dart:async';
import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame_network_assets/flame_network_assets.dart';
import 'package:flutter/material.dart' hide Image;
void main() {
runApp(const GameWidget.controlled(gameFactory: MyGame.new));
}
class MyGame extends FlameGame with TapDetector {
final networkImages = FlameNetworkImages();
late Image playerSprite;
@override
Future<void> onLoad() async {
playerSprite = await networkImages.load(
'https://examples.flame-engine.org/assets/assets/images/bomb_ptero.png',
);
}
@override
void onTapUp(TapUpInfo info) {
add(
SpriteAnimationComponent.fromFrameData(
playerSprite,
SpriteAnimationData.sequenced(
textureSize: Vector2(48, 32),
amount: 4,
stepTime: .2,
),
size: Vector2(100, 50),
anchor: Anchor.center,
position: info.eventPosition.widget,
),
);
}
}