flame_network_assets 0.3.1 copy "flame_network_assets: ^0.3.1" to clipboard
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Network assets support for Flame.

example/lib/main.dart

import 'dart:async';

import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame_network_assets/flame_network_assets.dart';
import 'package:flutter/material.dart' hide Image;

void main() {
  runApp(const GameWidget.controlled(gameFactory: MyGame.new));
}

class MyGame extends FlameGame with TapDetector {
  final networkImages = FlameNetworkImages();
  late Image playerSprite;

  @override
  Future<void> onLoad() async {
    playerSprite = await networkImages.load(
      'https://examples.flame-engine.org/assets/assets/images/bomb_ptero.png',
    );
  }

  @override
  void onTapUp(TapUpInfo info) {
    add(
      SpriteAnimationComponent.fromFrameData(
        playerSprite,
        SpriteAnimationData.sequenced(
          textureSize: Vector2(48, 32),
          amount: 4,
          stepTime: .2,
        ),
        size: Vector2(100, 50),
        anchor: Anchor.center,
        position: info.eventPosition.widget,
      ),
    );
  }
}