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Note Rush: a four-lane rhythm tap Flame mini game for Flame Gallery with timing judgements, combos and pluggable music playback.

example/example.md

flame_gallery_rhythm example #

Note Rush ships no audio dependency. Implement RhythmAudio with the player your app already uses; the game clock follows position so notes stay in sync.

import 'package:audioplayers/audioplayers.dart';
import 'package:flame_gallery_rhythm/flame_gallery_rhythm.dart';

final class AssetSongAudio implements RhythmAudio {
  AssetSongAudio(this.asset);

  final String asset;
  final AudioPlayer _player = AudioPlayer();
  Duration? _position;

  @override
  Future<void> start() async {
    _player.onPositionChanged.listen((p) => _position = p);
    await _player.play(AssetSource(asset));
  }

  @override
  Future<void> pause() => _player.pause();

  @override
  Future<void> resume() => _player.resume();

  @override
  Future<void> stop() async {
    _position = null;
    await _player.stop();
  }

  @override
  Duration? get position => _position;
}

final game = NoteRush(
  audio: AssetSongAudio('audio/my_song.mp3'),
  config: const RhythmConfig(song: RhythmSong.demo, missLimit: 10),
);

RhythmSong.demo is 120 BPM with a 2 s lead-in: beat k sounds at 2.0 + k * 0.5 seconds. Author your own RhythmSong (bpm, leadIn, beats, notes) to match any track, or use RhythmSong.generated(...).

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Documentation

API reference

Publisher

verified publishervbxtech.app

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Note Rush: a four-lane rhythm tap Flame mini game for Flame Gallery with timing judgements, combos and pluggable music playback.

Repository (GitHub)
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Topics

#flame #game #minigame #gamification #rhythm

License

MIT (license)

Dependencies

flame, flame_gallery_core, flutter

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Packages that depend on flame_gallery_rhythm