flame_camera_tools 0.0.2+2
flame_camera_tools: ^0.0.2+2 copied to clipboard
Intuitive tools for creating immersive and dynamic camera behaviors in Flame-based games.
flame_camera_tools #
flame_camera_tools is a Flutter package that enhances camera functionality for games built with Flame. It provides a intuitive way to manage camera behavior, making it easier to create dynamic and immersive experiences in 2D game worlds.
Features #
- Smooth Follow: The camera smoothly follows a target component, adjusting the speed based on the distance.
- Area Follow: The camera follows a target component only after the target moves outside a specified rectangular area. This is useful for creating "dead zones" where the camera does not immediately follow the target.
- Shake Effect: Apply a shake effect to any PositionProvider.
- Zooming: Zoom in or out with customizable durations.
- Focus Effects: Focus the camera on a position or component.
- Customizable Effects: Modify the duration and curve of each effect.
- Chaining Effects: Seamlessly chain multiple effects using Futures.
Usage #
You can either instantiate your own CameraComponent directly or use the camera provided by the FlameGame class:
// Directly instantiate the CameraComponent
final camera = CameraComponent();
// Accessing the camera from FlameGame
final camera = game.camera;
Follow a Component #
Use smoothFollow()
to make the camera smoothly follow a component with adjustable stiffness:
camera.smoothFollow(component, stiffness: 5);
Use areaFollow()
to make the camera follow a component only once it moves outside a defined rectangular area:
camera.areaFollow(component, areaBounds: const Rect.fromLTRB(100, 100, 100, 100));
Apply a Shake Effect #
Create a shake effect with a specific duration, intensity, and easing curve:
camera.shake(
duration: const Duration(seconds: 3),
intensity: 5,
curve: Curves.linear,
);
Zooming in/out #
Zoom in/out with customizable zoom level, duration, and curve:
camera.zoomTo(
0.5,
duration: const Duration(seconds: 3),
curve: Curves.linear,
);
Focusing the Camera #
Move the camera to focus on a position, with optional duration and easing:
camera.focusOn(
Vector2(100, 100),
duration: const Duration(seconds: 3),
curve: Curves.linear,
);
Move the camera to focus on a component, with optional duration and easing:
camera.focusOnComponent(
component,
duration: const Duration(seconds: 3),
curve: Curves.linear,
);
Chaining Multiple Effects #
You can chain multiple effects together for a sequence of camera movements:
camera
.shake(duration: const Duration(seconds: 4), intensity: 10)
.then((_) => camera.zoomTo(0.1, duration: const Duration(seconds: 3)))
.then((_) => camera.focusOnComponent(component, duration: Duration(seconds: 3)))
.then((_) => camera.zoomTo(1.0, duration: const Duration(seconds: 2)));
Applying Multiple Effects at Once #
You can also apply multiple effects simultaneously for more dynamic interactions:
camera
..shake(duration: const Duration(seconds: 4), intensity: 7)
..zoomTo(0.75, duration: const Duration(seconds: 2));
Why Use This Package? #
This package allows for easy and smooth camera transitions, such as when you want to zoom in on an action, create a shake effect for a hit or explosion, or follow a character smoothly as they move through a level. The effects are customizable and can be chained to create complex camera behaviors that enhance your game's dynamic visuals.