flame_audio 2.1.0 flame_audio: ^2.1.0 copied to clipboard
Audio support for the Flame game engine, basically a thin wrapper around the audioplayers package.
2.1.0 #
2.0.5 #
- Update a dependency to the latest release.
2.0.3 #
2.0.0 #
Note: This release has breaking changes.
Migration instructions:
AudioPool has moved to AudioPlayers, but we still export it from flame_audio
,
so the only thing you have to do if you import AudioPool directly is to
change the import to:
import 'package:flame_audio/flame_audio.dart';
1.4.1 #
1.4.0 #
- Bump to audioplayers v3.0.0
1.3.5 #
- Update a dependency to the latest release.
1.3.4 #
1.3.3 #
1.3.2 #
- Update a dependency to the latest release.
1.3.1 #
- Update a dependency to the latest release.
1.3.0 #
1.2.0 #
1.1.0 #
1.0.2 #
- Update a dependency to the latest release.
1.0.1 #
- Graduate package to a stable release. See pre-releases prior to this version for changelog entries.
1.0.1-releasecandidate.1 #
[1.0.0] #
- Bump to Flame 1.0.0
[1.0.0-rc.15] #
- Bump audioplayers version to 0.20.1
[1.0.0-rc.1] #
- Moved project to the mono-repo
- Updated flame, audioplayers
[0.1.0-rc5] #
- Updated
audioplayers
version - Updated Flame version
- Add support to null safety
[0.1.0-rc4] #
- Update audioplayers version
[0.1.0-rc3] #
- Bump flame version to rc5, upgrade code to match, update other dependencies
- Add linter and fix code to comply
[0.1.0-rc2] #
- Bump flame version to rc2 and audioplayers version to 0.17
[0.1.0-rc1] #
- First real version, including all necessary files for 1.0.0
[0.0.1] #
- Empty release; in the future all flame audio related code will live here.