flame_3d 0.1.0-dev.3 flame_3d: ^0.1.0-dev.3 copied to clipboard
Experimental 3D support for the Flame Engine
0.1.0-dev.3 #
0.1.0-dev.2 #
- FIX: Improve quaternion slerp logic to avoid NaN edge cases (#3303). (565b68b9)
- FIX: MeshComponent.bind should bind to the provided device (#3278). (3ae3ef54)
- FIX: Add missing export for CylinderMesh [flame_3d] (#3256). (d517c169)
- FIX: Fix typo on loadTexture (#3253). (3a20a8cd)
- FIX: Use saner default value for camera's target (#3238). (78522c62)
- FIX: Revert "feat(flame_3d): initial implementation of 3D support" (#3060). (741d9384)
- FEAT: Support skeletal animation basics [flame_3d] (#3291). (12927e41)
- FEAT: Add more useful extensions to VectorN and Quaternion [flame_3d] (#3296). (9cb95279)
- FEAT: More Lights! [flame_3d] (#3250). (1780630e)
- FEAT: Add normals to surfaces when not specified (#3257). (844c1d72)
- FEAT: Add CylinderMesh [flame_3d] (#3239). (01872fb6)
- FEAT(flame_3d): Make shader api more useful (#3085). (fe2e4f20)
- FEAT: Make it easier work with the Mesh class [flame_3d] (#3212). (ebf2ee62)
- FEAT: Expose vector classes on core file [flame_3d] (#3211). (c3e68dff)
- FEAT(flame_3d): Add helpful extension functions to Vector (#3141). (92195989)
- FEAT(flame_3d): Fix minor nits on flame_3d (#3140). (11cdfb5e)
- FEAT(flame_3d): initial implementation of 3D support (#3012). (0242e1dd)
- FEAT(flame_3d): initial implementation of 3D support (#3012). (e434bafb)
- DOCS: Update docs and comments (flame_3d) (#3057). (14047879)
0.1.0-dev.1 #
- Initial experimental release of
flame_3d
.