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A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.

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A minimalistic Flutter game engine.

Help #

We have a Flame help channel on Fireslime's Discord, join it here.

We also have a FAQ, so please search for your question there first.

Goals #

The goal of this project is to provide a complete set of out-of-the-way solutions for the common problems every game developed in Flutter will share.

Currently it provides you with:

  • a game loop
  • a component/object system
  • bundles a physics engine (box2d)
  • audio support
  • effects and particles
  • gesture and input support
  • images, sprites and sprite sheets
  • basic Rive support
  • and a few other utilities to make development easier

You can use whichever ones you want, as they are all somewhat independent.

Support #

The simplest way to show us your support is by giving the project a star.

You can also support us by becoming a patron on Patreon:

Patreon

Or by making a single donation by buying us a coffee:

Buy Me A Coffee

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-orange.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-orange.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-orange.svg?style=for-the-badge)](https://flame-engine.org)

Contributing #

Any help is appreciated! Comments, suggestions, issues, PRs.

Have you found a bug or have a suggestion of how to enhance Flame, open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just be sure to create it from the develop branch and follow the checklist which will appear when you open it.

Getting started #

Check out this great series of articles/tutorials written by Alekhin

We also offer a curated list of Games, Libraries and Articles over at awesome-flame.

Note that some of the articles might be slightly outdated, but they are still useful.

Documentation #

The complete documentation can be found here.

Many examples of different features can be found here and a good starting example can be found here.

The official site for Flame, which also contains the documentation can be found here.

Credits #

  • Fireslime, the team responsible for maintaining Flame.
  • All the friendly contributors and people who are helping in the community.
  • Luanpotter's (the Flame founder) audioplayers lib, which in turn is forked from rxlabz's.
  • The Dart port of Box2D.
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Publisher

verified publisherflame-engine.org

A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.

Repository (GitHub)
View/report issues

License

unknown (LICENSE)

Dependencies

audioplayers, box2d_flame, convert, flare_flutter, flutter, meta, ordered_set, path_provider, synchronized

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