flame 0.25.0 flame: ^0.25.0 copied to clipboard
A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.
A minimalistic Flutter game engine.
Help #
We have a Flame help channel on Fireslime's Discord, join it here.
We also have a FAQ, so please search for your question there first.
Goals #
The goal of this project is to provide a complete set of out-of-the-way solutions for the common problems every game developed in Flutter will share.
Currently it provides you with:
- a game loop
- a component/object system
- bundles a physics engine (box2d)
- audio support
- effects and particles
- gesture and input support
- images, sprites and sprite sheets
- basic Rive support
- and a few other utilities to make development easier
You can use whichever ones you want, as they are all somewhat independent.
Support #
The simplest way to show us your support is by giving the project a star.
You can also support us by becoming a patron on Patreon:
Or by making a single donation by buying us a coffee:
You can also show on your repository that your game is made with Flame by using one of the following badges:
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-orange.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-orange.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-orange.svg?style=for-the-badge)](https://flame-engine.org)
Contributing #
Any help is appreciated! Comments, suggestions, issues, PRs.
Have you found a bug or have a suggestion of how to enhance Flame, open an issue and we will take a look at it as soon as possible.
Do you want to contribute with a PR? PRs are always welcome, just be sure to create it from the develop
branch and follow the checklist which will appear when you open it.
Getting started #
Check out this great series of articles/tutorials written by Alekhin
- Create a Mobile Game with Flutter and Flame – Beginner Tutorial
- 2D Casual Mobile Game Tutorial – Step by Step with Flame and Flutter (Part 1 of 5)
- Game Graphics and Animation Tutorial – Step by Step with Flame and Flutter (Part 2 of 5)
- Views and Dialog Boxes Tutorial – Step by Step with Flame and Flutter (Part 3 of 5)
- Scoring, Storage, and Sound Tutorial – Step by Step with Flame and Flutter (Part 4 of 5)
- Game Finishing and Packaging Tutorial – Step by Step with Flame and Flutter (Part 5 of 5)
We also offer a curated list of Games, Libraries and Articles over at awesome-flame.
Note that some of the articles might be slightly outdated, but they are still useful.
Documentation #
The complete documentation can be found here.
Many examples of different features can be found here and a good starting example can be found here.
The official site for Flame, which also contains the documentation can be found here.
Credits #
- Fireslime, the team responsible for maintaining Flame.
- All the friendly contributors and people who are helping in the community.
- Luanpotter's (the Flame founder) audioplayers lib, which in turn is forked from rxlabz's.
- The Dart port of Box2D.