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A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.

0.18.2 #

  • Add loop for AnimationComponent.sequenced() (thanks @wenxiangjiang)
  • TextComponent optimization (thanks @Gericop)
  • Adding Component#onMount
  • Check if chidren are loaded before rendering on ComposedComponent (thanks @wenxiangjiang)
  • Amend type for width and height properties on Animation.sequenced (thanks @wenxiangjiang)
  • Fixing Tapable position checking
  • Support line feed when create animation from a single image source (thanks @wenxiangjiang)
  • Fixing TextBoxComponent start/end of line bugs (thanks @kurtome)
  • Prevent widgets overlay controller from closing when in debug mode

0.18.1 #

  • Expose stepTime paramter from the Animation class to the animation component
  • Updated versions for bugfixes + improved macOS support. (thanks @flowhorn)
  • Update flutter_svg to 0.17.1 (thanks @flowhorn)
  • Update audioplayers to 0.14.0 (thanks @flowhorn)
  • Update path_provider to 1.6.0 (thanks @flowhorn)
  • Update ordered_set to 1.1.5 (thanks @flowhorn)

0.18.0 #

  • Improving FlareComponent API and updating FlareFlutter dependency
  • Adding HasWidgetsOverlay mixin
  • Adding NineTileBox widget

0.17.4 #

  • Fixing compilations errors regarding changes on box2_flame
  • Add splash screen docs

0.17.3 #

  • Tweaking text box rendering to reduce pixelated text (thanks, @kurtome)
  • Adding NineTileBox component

0.17.2 #

  • Added backgroundColor method for overriding the game background (thanks @wolfenrain)
  • Update AudioPlayers version to 0.13.5
  • Bump SVG dependency plus fix example app

0.17.1 #

  • Added default render function for Box2D ChainShape
  • Adding TimerComponent
  • Added particles subsystem (thanks @av)

0.17.0 #

  • Fixing FlareAnimation API to match convention
  • Fixing FlareComponent renderization
  • New GestureDetector API to Game

0.16.1 #

  • Added Bgm class for easy looping background music management.
  • Added options for flip rendering of PositionComponents easily (horizontal and vertical).

0.16.0 #

  • Improve our mixin structure (breaking change)
  • Adds HasGameRef mixin
  • Fixes for ComposedComponent (for tapables and other apis using preAdd)
  • Added no-parameter alias functions for setting the game's orientation.
  • Prevent double completion on onMetricsChanged callback

0.15.2 #

  • Exposing tile objects on TiledComponent (thanks @renatoferreira656)
  • Adding integrated API for taps on Game class and adding Tapeables mixin for PositionComponents

0.15.1 #

  • Bumped version of svg dependency
  • Fixed warnings

0.15.0 #

  • Refactoring ParallaxComponent (thanks @spydon)
  • Fixing flare animation with embed images
  • Adding override paint parameter to Sprite, and refactoring it have named optional parameters

0.14.2 #

  • Refactoring BaseGame debugMode
  • Adding SpriteSheet class
  • Adding Flame.util.spriteAsWidget
  • Fixing AnimationComponent.empty()
  • Fixing FlameAudio.loopLongAudio

0.14.1 #

  • Fixed build on travis
  • Updated readme badges
  • Fixed changelog
  • Fixed warning on audiopool, added audiopool example in docs

0.14.0 #

  • Adding Timer#isRunning method
  • Adding Timer#progress getter
  • Updating Flame to work with Flutter >= 1.6.0

0.13.1 #

  • Adding Timer utility class
  • Adding destroyOnFinish flag for AnimationComponent
  • Fixing release mode on examples that needed screen size
  • Bumping dependencies versions (audioplayers and path_provider)

0.13.0 #

  • Downgrading flame support to stable channel.

0.12.2 #

  • Added more functionality to the Position class (thanks, @illiapoplawski)

0.12.1 #

  • Fixed PositionComponent#setByRect to comply with toRect (thanks, @illiapoplawski)

0.12.0 #

  • Updating flutter_svg and pubspec to support the latest flutter version (1.6.0)
  • Adding Flare Support
  • Fixing PositionComponent#toRect which was not considering the anchor property (thanks, @illiapoplawski)

[0.11.2] #

  • Fixed bug on animatons with a single frame
  • Fixed warning on using specific version o flutter_svg on pubspec
  • ParallaxComponent is not abstract anymore, as it does not include any abstract method
  • Added some functionality to Position class

[0.11.1] #

  • Fixed lack of paint update when using AnimationAsWidget as pointed in #78
  • Added travis (thanks, @renancarujo)

[0.11.0] #

  • Implementing low latency api from audioplayers (breaking change)
  • Improved examples by adding some instructions on how to run
  • Add notice on readme about the channel
  • Upgrade path_provider to fix conflicts

[0.10.4] #

  • Fix breaking change on svg plugin

[0.10.3] #

  • Svg support
  • Adding Animation#reversed allowing a new reversed animation to be created from an existing animation.
  • Fix games inside regular apps when the component is inside a sliver
  • Support asesprite animations

[0.10.2] #

  • Fixed some warnings and formatting

[0.10.1] #

  • Fixes some typos
  • Improved docs
  • Extracted gamepads to a new lib, lots of improvements there (thanks, @erickzanardo)
  • Added more examples and an article

[0.10.0] #

  • Fixing a few minor bugs, typos, improving docs
  • Adding the Palette concept: easy access to white and black colors/paints, create your palette to keep your game organized.
  • Adding the Anchor concept: specify where thins should anchor, added to PositionComponent and to the new text releated features.
  • Added a whole bunch of text related components: TextConfig allows you to easily define your typography information, TextComponent allows for easy rendering of stuff and TextBox can make sized texts and also typing effects.
  • Improved Utils to have better and more concise APIs, removed unused stuff.
  • Adding TiledComponent to integrate with tiled

[0.9.5] #

  • Add elapsed property to Animation (thanks, @ianliu)
  • Fixed minor typo on documentation

[0.9.4] #

  • Bumps audioplayers version

[0.9.3] #

  • Fixes issue when switching between games where new game would not attach

[0.9.2] #

  • Fixes to work with Dart 2.1

[0.9.1] #

  • Updated audioplayers and box2d to fix bugs

[0.9.0] #

  • Several API changes, using new audioplayers 0.6.x

[0.8.4] #

  • Added more consistent APIs and tests

[0.8.3] #

  • Need to review audioplayers 0.5.x

[0.8.2] #

  • Added better documentation, tutorials and examples
  • Minor tweaks in the API
  • New audioplayers version

[0.8.1] #

  • The Components Overhaul Update: This is major update, even though we are keeping things in alpha (version 0.*)
  • Several major upgrades regarding the component system, new component types, Sprites and SpriteSheets, better image caching, several improvements with structure, a BaseGame, a new Game as a widget, that allows you to embed inside apps and a stop method. More minor changes.

[0.6.1] #

  • Bump required dart version

[0.6.0] #

  • Adding audio suport for iOS (bumping audioplayers version)

[0.5.0] #

  • Adding a text method to Util to more easily render a Paragraph

[0.4.0] #

  • Upgraded AudioPlayers, added method to disable logging
  • Created PositionComponent with some useful methods
  • A few refactorings

[0.3.0] #

  • Added a pre-load method for Audio module

[0.2.0] #

  • Added a loop method for playing audio on loop
  • Added the option to make rectangular SpriteComponents, not just squares

[0.1.0] #

  • First release, basic utilities
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Publisher

verified publisherflame-engine.org

A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.

Repository (GitHub)
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License

unknown (LICENSE)

Dependencies

audioplayers, box2d_flame, convert, flare_flutter, flutter, flutter_svg, meta, ordered_set, path_provider, synchronized, tiled

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