firebase_notifications_handler 0.0.8 firebase_notifications_handler: ^0.0.8 copied to clipboard
Simple notifications handler which provides callbacks like onTap which really make it easy to handle notification taps and a lot more.
FirebaseNotificationsHandler For Flutter #
- Simple notifications handler which provides callbacks like onTap which really make it easy to handle notification taps and a lot more.
Screenshots #
Getting Started #
Step 1: Before you can add Firebase to your app, you need to create a Firebase project to connect to your application.
Visit Understand Firebase Projects
to learn more about Firebase projects.
Step 2: To use Firebase in your app, you need to register your app with your Firebase project. Registering your app is often called "adding" your app to your project.
Also, register a web app if using on the web. Follow on the screen instructions to initialize the project.
Add the latest version 'firebase-messaging' CDN from here in index.html. (Tested on version 8.6.1)
Step 3: Add a Firebase configuration file and the SDK's. (google-services)
Step 4: Lastly, add firebase_core
as a dependency in your pubspec.yaml file.
and call Firebase.initializeApp()
in the main
method as shown:
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp();
runApp(MyApp());
}
Android #
Add the default channel in AndroidManifest in the
<meta-data
android:name="com.google.firebase.messaging.default_notification_channel_id"
android:value="Notifications" />
The android:value
should be the same as the channel id in FirebaseNotificationsHandler.
The default value for channel id is "Notifications".
Also, add this intent-filter in AndroidManifest
<intent-filter>
<action android:name="FLUTTER_NOTIFICATION_CLICK" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
Web #
Provide the vapidKey in FirebaseNotificationsHandler from the cloud messaging settings by generating a new Web push certificate
Add this script tag in index.html after adding the firebase config script
<script>
if ("serviceWorker" in navigator) {
window.addEventListener("load", function () {
// navigator.serviceWorker.register("/flutter_service_worker.js");
navigator.serviceWorker.register("/firebase-messaging-sw.js");
});
}
</script>
Now, finally create a file firebase-messaging-sw.js
in the web
folder itself
and paste the following contents. Add your own firebase app config here.
importScripts("https://www.gstatic.com/firebasejs/7.15.5/firebase-app.js");
importScripts("https://www.gstatic.com/firebasejs/7.15.5/firebase-messaging.js");
firebase.initializeApp(
// YOUR FIREBASE CONFIG MAP HERE
);
const messaging = firebase.messaging();
messaging.setBackgroundMessageHandler(function (payload) {
const promiseChain = clients
.matchAll({
type: "window",
includeUncontrolled: true
})
.then(windowClients => {
for (let i = 0; i < windowClients.length; i++) {
const windowClient = windowClients[i];
windowClient.postMessage(payload);
}
})
.then(() => {
return registration.showNotification("New Message");
});
return promiseChain;
});
self.addEventListener('notificationclick', function (event) {
console.log('notification received: ', event)
});
Custom Sound #
Adding custom notification sounds in Android
- Add the audio file in android/app/src/main/res/raw/audio_file_here
Adding custom notification sounds in iOS
- Add the audio file in Runner/Resources/audio_file_here
Usage #
To use this plugin, add firebase_notifications_handler
as a dependency in your pubspec.yaml file.
dependencies:
flutter:
sdk: flutter
firebase_notifications_handler:
First and foremost, import the widget.
import 'package:firebase_notifications_handler/firebase_notifications_handler.dart';
Wrap the FirebaseNotificationsHandler
on a widget to enable your application to receive notifications.
Typically wrap it on the screen, when you have all the initial setup done. (like on the home screen).
When the app launches, the splash screen typically loads all the stuff, initializes the users and sends to the home screen, then the onTap will trigger, and can be handled accordingly from the callback.
If wrapped on the material app, then you might push the user to the specified screen too early, before initializing the user or something that you need.
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return FirebaseNotificationsHandler(
child: HomeScreen(),
);
}
}
Although, the widget automatically initializes the fcmToken, but if the FCM token is needed before the widget is built, then use the initializeFCMToken() function to initialize the token. Which will return the initialized token.
Also, keep in mind, when the widget is built, the onFCMTokenInitialize callback will also fire, with the same token.
There are multiple parameters that can be passed to the widget, some of them are shown.
FirebaseNotificationsHandler(
onFCMTokenInitialize: (_, token) => fcmToken = token,
onFCMTokenUpdate: (_, token) {
fcmToken = token;
// await User.updateFCM(token);
},
onTap: (navigatorState, appState, payload) {
print("Notification tapped with $appState & payload $payload");
final context = navigatorState.currentContext!;
navigatorState.currentState!.pushNamed('newRouteName');
// OR
Navigator.pushNamed(context, 'newRouteName');
},
channelId: 'ChannelId',
enableLogs: true,
),
You can check the remaining parameters here. They are fully documented and won't face an issue while using them
Send notification using REST API #
To send FCM notification using REST API:
Make a POST
request @https://fcm.googleapis.com/fcm/send
Also, add 2 headers:
Content-Type: application/json
Authorization: key=<SERVER_KEY_FROM_FIREBASE_CLOUD_MESSAGING>
You can find the server key from the cloud messaging settings in the firebase console.
The body is framed as follows:
{
"to": "<FCM_TOKEN_HERE>",
"registration_ids": [],
"notification": {
"title": "Title here",
"body": "Body here",
"image": "Image url here"
},
"data": {
"click_action":"FLUTTER_NOTIFICATION_CLICK"
}
}
You can pass all the fcm tokens in the "registration_ids" list if there are multiple users or only pass one fcm token in the "to" parameter for single user.
Add all the rest of the payload data in "data" field which will be provided in the onTap
callback.
Sample Usage #
import 'package:flutter/material.dart';
import 'package:firebase_notifications_handler/firebase_notifications_handler.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
// TODO: add firebase_core and call
// await Firebase.initializeApp();
runApp(_MainApp());
}
String? fcmToken;
class _MainApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
navigatorKey: FirebaseNotificationsHandler.navigatorKey,
home: _HomeScreen(),
);
}
}
class _HomeScreen extends StatelessWidget {
const _HomeScreen({
Key? key,
}) : super(key: key);
@override
Widget build(BuildContext context) {
return FirebaseNotificationsHandler(
onOpenNotificationArrive: (_, payload) {
print("Notification received while app is open with payload $payload");
},
onTap: (navigatorState, appState, payload) {
print("Notification tapped with $appState & payload $payload");
navigatorState.currentState!.pushNamed('newRouteName');
// OR
final context = navigatorState.currentContext!;
Navigator.pushNamed(context, 'newRouteName');
},
onFCMTokenInitialize: (_, token) => fcmToken = token,
onFCMTokenUpdate: (_, token) {
fcmToken = token;
// await User.updateFCM(token);
},
child: SafeArea(
child: Scaffold(
body: Center(
child: Text(
'_HomeScreen',
style: Theme.of(context).textTheme.headline3,
),
),
),
),
);
}
}
Created & Maintained By Rithik Bhandari
#
- GitHub: @rithik-dev
- LinkedIn: @rithik-bhandari