file_audio 0.0.4 file_audio: ^0.0.4 copied to clipboard
A plugin for playing audio files and asset files with ducking support for iOS and Android.
import 'dart:async';
import 'dart:io';
import 'package:file_audio/file_audio.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:path_provider/path_provider.dart';
void main() => runApp(const MyApp());
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
FileAudio player = FileAudio(duckOthers: false);
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Center(
child: Column(
children: <Widget>[
TextButton(
child: const Text("Start"),
onPressed: () {
start();
},
),
TextButton(
child: const Text("Stop"),
onPressed: () {
stop();
},
),
TextButton(
child: const Text("Pause"),
onPressed: () {
pause();
},
),
TextButton(
child: const Text("Resume"),
onPressed: () {
resume();
},
)
],
)),
),
);
}
Future<void> start() async {
final ByteData data = await rootBundle.load('assets/5To0.mp3');
Directory tempDir = await getApplicationDocumentsDirectory();
File tempFile = File('${tempDir.path}/5To0.mp3');
await tempFile.writeAsBytes(data.buffer.asUint8List(), flush: true);
String mp3Uri = tempFile.uri.toString();
print("start");
await player.start(mp3Uri);
print("end");
}
Future<void> stop() async {
await player.stop();
}
Future<void> pause() async {
await player.pause();
}
Future<void> resume() async {
await player.resume();
}
}