faust_min 0.3.0
faust_min: ^0.3.0 copied to clipboard
High-fidelity physical modeling synthesis engine powered by Faust. Features 50+ dynamic instruments, polyphonic support, and an advanced Universal Music Language (UML) multi-notation sequencer.
example/lib/main.dart
import 'package:flutter/material.dart';
import 'dart:async';
import 'dart:typed_data';
import 'dart:ffi' hide Size;
import 'package:ffi/ffi.dart';
import 'package:faust_min/faust_min.dart';
import 'package:faust_min/umpl_parser.dart';
import 'ui/common.dart';
import 'ui/flute_panel.dart';
import 'ui/dayan_panel.dart';
import 'ui/bayan_panel.dart';
import 'ui/sitar_panel.dart';
import 'ui/tanpura_panel.dart';
import 'ui/piano_panel.dart';
import 'ui/sax_panel.dart';
import 'ui/bell_panel.dart';
import 'ui/bowl_panel.dart';
import 'ui/drum_panel.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
// Removed SoLoud initialization to prevent ALSA soundcard lock contention
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'UMPL Universal Studio',
theme: ThemeData.dark().copyWith(
primaryColor: Colors.amber,
),
home: const FaustInstrumentsHome(),
);
}
}
class FaustInstrumentsHome extends StatefulWidget {
const FaustInstrumentsHome({super.key});
@override
State<FaustInstrumentsHome> createState() => _FaustInstrumentsHomeState();
}
class _FaustInstrumentsHomeState extends State<FaustInstrumentsHome> {
String _status = "Ready";
bool _isPlayingPattern = false;
String _activeView = "Flute";
@override
void initState() {
super.initState();
// Auto-trigger solo Tanpura Drone for physics verification
Future.delayed(const Duration(seconds: 1), () {
_playPattern("Tanpura Drone");
});
}
final List<String> _instruments = [
"Flute", "Dayan", "Bayan", "Sitar", "Tanpura",
"Piano", "Sax", "Bell", "Bowl",
"Kick", "Snare", "Tom", "HiHat", "Ride"
];
final List<String> _patterns = ["Tanpura Drone", "Varanasi Dawn", "Dayan Strokes", "Bayan Strokes", "22 Shrutis Test"];
SequenceOrchestrator? _orchestratorSession;
final List<UMLSequence> _activeSequences = [];
Future<void> _playPattern(String genre) async {
setState(() {
_isPlayingPattern = true;
_status = "Streaming $genre...";
});
try {
_stopAll();
_orchestratorSession = SequenceOrchestrator();
_orchestratorSession!.setAssetBasePath("../assets");
if (genre == "Tanpura Drone") {
final String uml = """
notation: Indian
instrument: TA
bpm: 60
grid: 4
basefreq: 130.81
9Sa....................................................................................................
""";
final seq = UMLSequence("tanpura_solo", 11, uml);
_activeSequences.add(seq);
_orchestratorSession!.addSequence("tanpura_solo", seq);
_orchestratorSession!.play("tanpura_solo");
final inst = seq.getFaustInstrument();
inst.setParameter("decay", 8.0);
} else if (genre == "22 Shrutis Test") {
final List<String> shrutis = [
"Sa", "r1", "r2", "R1", "R2", "g1", "g2", "G1", "G2", "M1", "M2",
"m1", "m2", "Pa", "d1", "d2", "D1", "D2", "n1", "n2", "N1", "N2"
];
String notes = "";
for (String s in shrutis) notes += "9$s.. ";
final String uml = "notation: Indian\ninstrument: FL\nbpm: 120\ngrid: 4\nbasefreq: 200.0\n\n$notes";
final seq = UMLSequence("shruti_test", 10, uml);
_activeSequences.add(seq);
_orchestratorSession!.addSequence("shruti_test", seq);
_orchestratorSession!.play("shruti_test");
} else if (genre == "Varanasi Dawn") {
final List<String> umplTracks = [
'baseFreq: 261.63\nbpm: 100\ninstrument: DA\n9Sa.......9(Pa/2).......9Sa.......9(Pa/2).......\n9Sa...9Sa...9Sa.9Sa...9Sa...9Sa.9Sa...',
'baseFreq: 130.81\nbpm: 100\ninstrument: TA\n9Sa^ .S.. .S.. .S..',
'baseFreq: 523.25\nbpm: 100\ninstrument: FL\n9Sa.9r1^9R2.9G1.9M1.9(2*Pa).....9(2*Ma)^9(2*Pa).9G2.9R1.9Sa....'
];
final List<int> instIDs = [0, 11, 10];
for (int i = 0; i < umplTracks.length; i++) {
final name = "vd_track_$i";
final seq = UMLSequence(name, instIDs[i], umplTracks[i]);
_activeSequences.add(seq);
_orchestratorSession!.addSequence(name, seq);
_orchestratorSession!.play(name);
}
} else if (genre == "Dayan Strokes") {
final String uml = "notation: Indian\ninstrument: DA\nbpm: 120\ngrid: 4\nbasefreq: 150.0\n\n9Na. 9Na. 9Tin. 9Tin. 9Tun. 9Tun. 9tk. 9tk. 9Na. 9Tin. 9Tun. .S..";
final seq = UMLSequence("dayan_test", 0, uml);
_activeSequences.add(seq);
_orchestratorSession!.addSequence("dayan_test", seq);
_orchestratorSession!.play("dayan_test");
} else if (genre == "Bayan Strokes") {
final String uml = "notation: Indian\ninstrument: BA\nbpm: 120\ngrid: 4\nbasefreq: 110.0\n\n9Ghe. 9Ghe. 9Ka. 9Ka. 9Ghe. 9Ghe. 9Ka. 9Ka. 9Ghe. .S..";
final seq = UMLSequence("bayan_test", 1, uml);
_activeSequences.add(seq);
_orchestratorSession!.addSequence("bayan_test", seq);
_orchestratorSession!.play("bayan_test");
} else {
final String uml = "notation: Indian\ninstrument: FL\nbpm: 120\ngrid: 4\nbasefreq: 440.0\n\n9Sa. 9Re. 9Ga. 9Ma. 9Pa. 9Dh. 9Ni. 9Sa^ .S..";
final seq = UMLSequence("rt_scale", 10, uml);
_activeSequences.add(seq);
_orchestratorSession!.addSequence("rt_scale", seq);
_orchestratorSession!.play("rt_scale");
}
} catch (e) {
debugPrint("Playback Error: $e");
} finally {
if (mounted) setState(() { _isPlayingPattern = false; });
}
}
Future<void> _playRealTimeTest() async => _playPattern("Real-Time");
void _stopAll() {
_orchestratorSession?.dispose();
_orchestratorSession = null;
for (final seq in _activeSequences) {
seq.dispose();
}
_activeSequences.clear();
setState(() => _status = "Stopped & Released Native Instances");
}
void _onPlayData(Uint8List wav) async {
debugPrint("Rendered WAV audio buffer successfully: ${wav.length} bytes");
if (mounted) {
setState(() {
_status = "Rendered ${wav.length} bytes for $_activeView";
});
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.black,
appBar: AppBar(
title: const Text("UMPL UNIVERSAL STUDIO"),
bottom: PreferredSize(
preferredSize: const Size.fromHeight(100),
child: Column(
children: [
SingleChildScrollView(
scrollDirection: Axis.horizontal,
padding: const EdgeInsets.symmetric(horizontal: 10, vertical: 5),
child: Row(
children: _instruments.map((inst) => Padding(
padding: const EdgeInsets.symmetric(horizontal: 5),
child: ChoiceChip(
label: Text(inst),
selected: _activeView == inst,
onSelected: (val) { if (val) setState(() => _activeView = inst); },
),
)).toList(),
),
),
SingleChildScrollView(
scrollDirection: Axis.horizontal,
padding: const EdgeInsets.symmetric(horizontal: 10, vertical: 5),
child: Row(
children: _patterns.map((pt) => Padding(
padding: const EdgeInsets.symmetric(horizontal: 5),
child: ActionChip(
label: Text("Play $pt", style: const TextStyle(color: Colors.amber)),
onPressed: () => _playPattern(pt),
),
)).toList() + [
Padding(
padding: const EdgeInsets.symmetric(horizontal: 5),
child: ActionChip(
label: const Text("STOP ALL", style: TextStyle(color: Colors.red)),
onPressed: _stopAll,
),
)
],
),
),
],
),
),
),
body: Container(
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topCenter, end: Alignment.bottomCenter,
colors: [Colors.black, Colors.grey[900]!],
),
),
child: Column(
children: [
Padding(
padding: const EdgeInsets.all(10.0),
child: Text("Studio Status: $_status", style: const TextStyle(color: Colors.amber, fontSize: 12)),
),
Expanded(
child: Center(
child: _buildActiveView(),
),
),
],
),
),
);
}
Widget _buildActiveView() {
switch (_activeView) {
case "Flute": return FlutePanel(onPlay: _onPlayData);
case "Dayan": return DayanPanel(onPlay: _onPlayData);
case "Bayan": return BayanPanel(onPlay: _onPlayData);
case "Sitar": return SitarPanel(onPlay: _onPlayData);
case "Tanpura": return TanpuraPanel(onPlay: _onPlayData);
case "Piano": return PianoPanel(onPlay: _onPlayData);
case "Sax": return SaxPanel(onPlay: _onPlayData);
case "Bell": return BellPanel(onPlay: _onPlayData);
case "Bowl": return BowlPanel(onPlay: _onPlayData);
case "Kick": return DrumPanel(name: "Kick", inst: FaustKickInstrument(), onPlay: _onPlayData);
case "Snare": return DrumPanel(name: "Snare", inst: FaustSnareInstrument(), onPlay: _onPlayData);
case "Tom": return DrumPanel(name: "Tom", inst: FaustTomInstrument(), onPlay: _onPlayData);
case "HiHat": return DrumPanel(name: "HiHat", inst: FaustHiHatInstrument(), onPlay: _onPlayData);
case "Ride": return DrumPanel(name: "Ride", inst: FaustRideInstrument(), onPlay: _onPlayData);
default: return const Text("Select an instrument from the header");
}
}
}