fast_noise 0.1.1+3 fast_noise: ^0.1.1+3 copied to clipboard
A port of the fast noise algorithms.
import 'dart:html';
import 'package:fast_noise/fast_noise.dart';
void main() {
const w = 512, h = 512;
final canvas = new CanvasElement(width: w, height: h);
final map = _getCellular(w, h);
final context = canvas.getContext('2d') as CanvasRenderingContext2D;
context.imageSmoothingEnabled = false;
for (int x = 0; x < w; x++) {
for (int y = 0; y < h; y++) {
var imageData = context.createImageData(1, 1);
var value = map[x][y].abs();
imageData.data[0] = (255 * value).floor();
imageData.data[1] = (255 * value).floor();
imageData.data[2] = (255 * value).floor();
imageData.data[3] = 255;
context.putImageData(imageData, x, y, 0, 0, w, h);
}
}
document.body.append(canvas);
}
List<List<double>> _getCellular(int w, int h) => noise2(w, h,
noiseType: NoiseType.Cellular,
octaves: 5,
frequency: 0.015,
cellularDistanceFunction: CellularDistanceFunction.Euclidean,
cellularReturnType: CellularReturnType.Distance2Add);