fast_i18n 5.0.0 fast_i18n: ^5.0.0 copied to clipboard
Localization (i18n) solution. Use JSON files to create typesafe translations via source generation.
fast_i18n #
Lightweight i18n solution. Use JSON files to create typesafe translations.
For legacy users: version 4.x.x-legacy
is built on build 1.3.0
, glob 1.2.0
, yaml 2.2.1
and build_runner 1.10.2
. This way, you can access the latest features in your legacy project.
About this library #
- 🚀 Minimal setup, create JSON files and get started! No configuration needed.
- 📦 Self-contained, you can remove this library after generation.
- 🐞 Bug-resistant, no typos or missing arguments possible due to compiler errors.
- ⚡ Fast, you get translations using native dart method calls, zero parsing!
- 🔨 Configurable, English is not the default language? Configure it in
build.yaml
!
You can see an example of the generated file here.
This is how you access the translations:
final t = Translations.of(context); // optional, there is also a static getter without context
String a = t.mainScreen.title; // simple use case
String b = t.game.end.highscore(score: 32.6); // with parameters
String c = t.items(count: 2); // with pluralization (using count)
String d = t.greet(name: 'Tom', context: Gender.male); // with custom context
String e = t.intro.step[4]; // with index
String f = t.error.type['WARNING']; // with dynamic key
String g = t['mainScreen.title']; // with fully dynamic key
Table of Contents #
Getting Started #
Step 1: Add dependencies
It is recommended to add fast_i18n
to dev_dependencies
.
dev_dependencies:
build_runner: any
fast_i18n: 5.0.0
Step 2: Create JSON files
Create these files inside your lib
directory. Preferably in one common package like lib/i18n
.
Only files having the .i18n.json
file extension will be detected.
The part after the underscore _
is the actual locale (e.g. en_US, en-US, fr).
You must provide the default translation file (the file without locale extension).
// File: strings.i18n.json (mandatory, default, fallback)
{
"hello": "Hello $name",
"save": "Save",
"login": {
"success": "Logged in successfully",
"fail": "Logged in failed"
}
}
// File: strings_de.i18n.json
{
"hello": "Hallo $name",
"save": "Speichern",
"login": {
"success": "Login erfolgreich",
"fail": "Login fehlgeschlagen"
}
}
Step 3: Generate the dart code
flutter pub run fast_i18n
alternative (but slower):
flutter pub run build_runner build --delete-conflicting-outputs
Step 4: Initialize
a) use device locale
void main() {
WidgetsFlutterBinding.ensureInitialized(); // add this
LocaleSettings.useDeviceLocale(); // and this
runApp(MyApp());
}
b) use specific locale
@override
void initState() {
super.initState();
String storedLocale = loadFromStorage(); // your logic here
LocaleSettings.setLocaleRaw(storedLocale);
}
Step 4a: Override 'supportedLocales'
This is optional but recommended.
Standard flutter controls (e.g. back button's tooltip) will also pick the right locale.
# File: pubspec.yaml
dependencies:
flutter:
sdk: flutter
flutter_localizations: # add this
sdk: flutter
MaterialApp(
localizationsDelegates: const [
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
],
supportedLocales: LocaleSettings.supportedLocales,
)
Step 4b: iOS configuration
File: ios/Runner/Info.plist
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>de</string>
</array>
Step 5: Use your translations
import 'package:my_app/i18n/strings.g.dart'; // import
String a = t.login.success; // get translation
Configuration #
This is optional. This library works without any configuration (in most cases).
For customization, you can create the build.yaml
file. Place it in the root directory.
targets:
$default:
builders:
fast_i18n:
options:
base_locale: fr
fallback_strategy: base_locale
input_directory: lib/i18n
input_file_pattern: .i18n.json
output_directory: lib/i18n
output_file_pattern: .g.dart
translate_var: t
enum_name: AppLocale
translation_class_visibility: private
key_case: snake
string_interpolation: double_braces
flat_map: false
maps:
- error.codes
- category
- iconNames
pluralization:
auto: cardinal
cardinal:
- someKey.apple
ordinal:
- someKey.place
contexts:
gender_context:
enum:
- male
- female
auto: false
paths:
- my.path.to.greet
Key | Type | Usage | Default |
---|---|---|---|
base_locale |
String |
locale of default json | en |
fallback_strategy |
none , base_locale |
handle missing translations | none |
input_directory |
String |
path to input directory | null |
input_file_pattern |
String |
input file pattern | .i18n.json |
output_directory |
String |
path to output directory | null |
output_file_pattern |
String |
output file pattern | .g.dart |
translate_var |
String |
translate variable name | t |
enum_name |
String |
enum name | AppLocale |
translation_class_visibility |
private , public |
class visibility | private |
key_case |
camel , pascal , snake |
transform keys (optional) | null |
string_interpolation |
dart , braces , double_braces |
string interpolation mode | dart |
flat_map |
Boolean |
generate flat map | true |
maps |
List<String> |
entries which should be accessed via keys | [] |
pluralization /auto |
off , cardinal , ordinal |
detect plurals automatically | cardinal |
pluralization /cardinal |
List<String> |
entries which have cardinals | [] |
pluralization /ordinal |
List<String> |
entries which have ordinals | [] |
<context> /enum |
List<String> |
context forms | no default |
<context> /auto |
Boolean |
auto detect context | true |
<context> /paths |
List<String> |
entries using this context | [] |
Features #
Auto Rebuild #
You can let the library rebuild automatically for you.
The watch function from build_runner
is NOT maintained.
Just run this command:
flutter pub run fast_i18n watch
String Interpolation #
There are three modes configurable via string_interpolation
in build.yaml
.
You can always escape them by adding a backslash, e.g. \{notAnArgument}
.
Mode | JSON Entry | Call |
---|---|---|
dart (default) |
Hello $name. I am ${height}m. |
t.myKey(name: 'Tom', height: 1.73) |
braces |
Hello {name} |
t.myKey(name: 'Anna') |
double_braces |
Hello {{name}} |
t.myKey(name: 'Tom') |
Linked Translations #
You can link one translation to another. Add the prefix @:
followed by the translation key.
{
"meta": {
"appName": "My App"
},
"welcome": "Welcome to @:meta.appName"
}
Locale Enum #
Typesafety is one of the main advantages of this library. No typos. Enjoy exhausted switch-cases!
// this enum is generated automatically for you
enum AppLocale {
en,
fr,
zhCn,
}
// use cases
LocaleSettings.setLocale(AppLocale.en); // set locale
List<AppLocale> locales = AppLocale.values; // list all supported locales
Locale locale = AppLocale.en.flutterLocale; // convert to native flutter locale
String tag = AppLocale.en.languageTag; // convert to string tag (e.g. en-US)
final t = AppLocale.en.translations; // get translations of one locale
Pluralization #
This library uses the concept defined here.
Some languages have support out of the box. See here.
Plurals are detected by the following keywords: zero
, one
, two
, few
, many
, other
.
You can access the num count
but it is optional.
// File: strings.i18n.json
{
"someKey": {
"apple": {
"one": "I have $count apple.",
"other": "I have $count apples."
}
}
}
String a = t.someKey.apple(count: 1); // I have 1 apple.
String b = t.someKey.apple(count: 2); // I have 2 apples.
Plurals are interpreted as cardinals by default. You can configure or disable it.
// File: strings.i18n.json
{
"someKey": {
"apple": {
"one": "I have $count apple.",
"other": "I have $count apples."
},
"place": {
"one": "${count}st place.",
"two": "${count}nd place.",
"few": "${count}rd place.",
"other": "${count}th place."
}
}
}
# File: build.yaml
targets:
$default:
builders:
fast_i18n:
options:
pluralization:
auto: off
cardinal:
- someKey.apple
ordinal:
- someKey.place
In case your language is not supported, you must provide a custom pluralization resolver:
// add this before you call the pluralization strings. Otherwise an exception will be thrown.
// you don't need to specify both
LocaleSettings.setPluralResolver(
language: 'en',
cardinalResolver: (num n, {String? zero, String? one, String? two, String? few, String? many, String? other}) {
if (n == 0)
return zero ?? other!;
if (n == 1)
return one ?? other!;
return other!;
},
ordinalResolver: (num n, {String? zero, String? one, String? two, String? few, String? many, String? other}) {
if (n % 10 == 1 && n % 100 != 11)
return one ?? other!;
if (n % 10 == 2 && n % 100 != 12)
return two ?? other!;
if (n % 10 == 3 && n % 100 != 13)
return few ?? other!;
return other!;
},
);
Custom Contexts #
You can utilize custom contexts to differentiate between male and female forms.
// File: strings.i18n.json
{
"greet": {
"male": "Hello Mr $name",
"female": "Hello Ms $name"
}
}
# File: build.yaml
targets:
$default:
builders:
fast_i18n:
options:
contexts:
gender_context:
enum:
- male
- female
polite_context:
enum:
- polite
- rude
String a = t.greet(name: 'Maria', context: GenderContext.female);
Auto detection is on by default. You can disable auto detection. This may speed up build time.
# File: build.yaml
targets:
$default:
builders:
fast_i18n:
options:
contexts:
gender_context:
enum:
- male
- female
auto: false # disable auto detection
paths: # now you must specify paths manually
- my.path.to.greet
In contrast to pluralization, you must provide all forms. Collapse it to save space.
// File: strings.i18n.json
{
"greet": {
"male,female": "Hello $name",
}
}
Maps #
You can access each translation via string keys by defining maps.
Define the maps in your build.yaml
. Each configuration item represents the translation tree separated by dots.
Keep in mind that all nice features like autocompletion are gone.
// File: strings.i18n.json
{
"a": {
"hello world": "hello"
},
"b": {
"b0": "hey",
"b1": {
"hi there": "hi"
}
}
}
# File: build.yaml
targets:
$default:
builders:
fast_i18n:
options:
maps:
- a
- b.b1
Now you can access the translations via keys:
String a = t.a['hello world']; // "hello"
String b = t.b.b0; // "hey"
String c = t.b.b1['hi there']; // "hi"
Dynamic Keys #
A more general solution to Maps.
It is supported out of the box. No configuration needed. Please use this sparingly.
String a = t['myPath.anotherPath'];
String b = t['myPath.anotherPath.3']; // with index for arrays
String c = t['myPath.anotherPath'](name: 'Tom'); // with arguments
Lists #
Lists are fully supported. No configuration needed. You can also put lists or maps inside lists!
{
"niceList": [
"hello",
"nice",
[
"first item in nested list",
"second item in nested list"
],
{
"wow": "WOW!",
"ok": "OK!"
},
{
"a map entry": "access via key",
"another entry": "access via second key"
}
]
}
String a = t.niceList[1]; // "nice"
String b = t.niceList[2][0]; // "first item in nested list"
String c = t.niceList[3].ok; // "OK!"
String d = t.niceList[4]['a map entry']; // "access via key"
Fallback #
By default, you must provide all translations for all locales. Otherwise, you cannot compile it.
In case of rapid development, you can turn off this feature. Missing translations will fallback to base locale.
targets:
$default:
builders:
fast_i18n:
options:
base_locale: en
fallback_strategy: base_locale # add this
// English
{
"hello": "Hello",
"bye": "Bye"
}
// French
{
"hello": "Salut",
// "bye" is missing, fallback to English version
}
API #
When the dart code has been generated, you will see some useful classes and functions
t
- the translate variable for simple translations
Translations.of(context)
- translations which reacts to locale changes
TranslationProvider
- App wrapper, used for Translations.of(context)
LocaleSettings.useDeviceLocale()
- use the locale of the device
LocaleSettings.setLocale(AppLocale.en)
- change the locale
LocaleSettings.setLocaleRaw('de')
- change the locale
LocaleSettings.currentLocale
- get the current locale
LocaleSettings.baseLocale
- get the base locale
LocaleSettings.supportedLocalesRaw
- get the supported locales
LocaleSettings.supportedLocales
- see step 4a
LocaleSettings.setPluralResolver
- set pluralization resolver for unsupported languages
FAQ #
Can I write the json files in the asset folder?
Yes. Specify input_directory
and output_directory
in build.yaml
.
targets:
$default:
builders:
fast_i18n:
options:
input_directory: assets/i18n
output_directory: lib/i18n
Can I skip translations or use them from base locale?
Yes. Please set fallback_strategy: base_locale
in build.yaml
.
Now you can leave out translations in secondary languages. Missing translations will fallback to base locale.
Why setLocale doesn't work?
In most cases you forgot the setState
call.
A more elegant solution is to use TranslationProvider(child: MyApp())
and then get you translation variable with final t = Translations.of(context)
.
It will automatically trigger a rebuild on setLocale
for all affected widgets.
My plural resolver is not specified?
An exception is thrown by _missingPluralResolver
because you missed to add LocaleSettings.setPluralResolver
for the specific language.
See Pluralization.
How does auto detection work?
You can let the library detect plurals or contexts.
For plurals, it checks if any json node has zero
, one
, two
, few
, many
or other
as children.
As soon as an unknown item has been detected, then this json node is not a pluralization.
{
"fake": {
"one": "One apple",
"two": "Two apples",
"three": "Three apples" // unknown key word 'three', 'fake' is not a pluralization
}
}
For contexts, all enum values must exist.
License #
MIT License
Copyright (c) 2020-2021 Tien Do Nam
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.