fast_i18n 4.6.3-with-build-1.3.0-2 fast_i18n: ^4.6.3-with-build-1.3.0-2 copied to clipboard
Lightweight i18n solution. Use JSON files to create typesafe translations.
fast_i18n #
Lightweight i18n solution. Use JSON files to create typesafe translations.
For Flutter Web users: version 3.0.4 contains the workaround for #79555. Version 4.x.x is web compatible as soon as the Flutter team merge this fix into the stable branch.
About this library #
- 🚀 Minimal setup, create JSON files and get started! No configuration needed.
- 📦 Self-contained, you can remove this library after generation.
- 🐞 Bug-resistant, no typos or missing arguments possible due to compiler errors.
- ⚡ Fast, you get translations using native dart method calls, zero parsing!
- 🔨 Configurable, English is not the default language? Configure it in
build.yaml
!
You can see an example of the generated file here.
This is how you access the translations:
final t = Translations.of(context); // optional, there is also a static getter without context
String a = t.mainScreen.title; // simple use case
String b = t.game.end.highscore(name: 'Tom', score: 32.6); // with parameters
String c = t.items(count: 2); // with pluralization (using count)
String d = t.intro.step[4]; // with index
String e = t.error.type['WARNING']; // with dynamic key
String f = t['mainScreen.title']; // with fully dynamic key
Table of Contents #
Getting Started #
Step 1: Add dependencies
It is recommended to add fast_i18n
to dev_dependencies
.
dev_dependencies:
build_runner: any
fast_i18n: 4.6.3
Step 2: Create JSON files
Create these files inside your lib
directory. Preferably in one common package like lib/i18n
.
Only files having the .i18n.json
file extension will be detected.
The part after the underscore _
is the actual locale (e.g. en_US, en-US, fr).
You must provide the default translation file (the file without locale extension).
strings.i18n.json (mandatory, default, fallback)
{
"hello": "Hello $name",
"save": "Save",
"login": {
"success": "Logged in successfully",
"fail": "Logged in failed"
}
}
strings_de.i18n.json
{
"hello": "Hallo $name",
"save": "Speichern",
"login": {
"success": "Login erfolgreich",
"fail": "Login fehlgeschlagen"
}
}
Step 3: Generate the dart code
flutter pub run fast_i18n
alternative (but slower):
flutter pub run build_runner build --delete-conflicting-outputs
Step 4: Initialize
a) use device locale
void main() {
WidgetsFlutterBinding.ensureInitialized(); // add this
LocaleSettings.useDeviceLocale(); // and this
runApp(MyApp());
}
b) use specific locale
@override
void initState() {
super.initState();
String storedLocale = loadFromStorage(); // your logic here
LocaleSettings.setLocaleRaw(storedLocale);
}
Step 4a: Override 'supportedLocales'
This is optional but recommended.
Standard flutter controls (e.g. back button's tooltip) will also pick the right locale.
MaterialApp(
localizationsDelegates: const [
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
],
supportedLocales: LocaleSettings.supportedLocales, // <---
)
Step 4b: iOS configuration
File: ios/Runner/Info.plist
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>de</string>
</array>
Step 5: Use your translations
import 'package:my_app/i18n/strings.g.dart'; // import
String a = t.login.success; // plain
String b = t.hello(name: 'Tom'); // with argument
String c = t.step[3]; // with index (for arrays)
String d = t.type['WARNING']; // with key (for maps)
// advanced
TranslationProvider(child: MyApp()); // wrap your app with TranslationProvider
// [...]
final t = Translations.of(context); // forces a rebuild on locale change
String translateAdvanced = t.hello(name: 'Tom');
Configuration #
This is optional. This library works without any configuration (in most cases).
For customization, you can create the build.yaml
file. Place it in the root directory.
targets:
$default:
builders:
fast_i18n:i18nBuilder:
options:
null_safety: true
base_locale: fr
input_directory: lib/i18n
input_file_pattern: .i18n.json
output_directory: lib/i18n
output_file_pattern: .g.dart
translate_var: t
enum_name: AppLocale
translation_class_visibility: private
key_case: snake
maps:
- error.codes
- category
- iconNames
pluralization:
cardinal:
- someKey.apple
ordinal:
- someKey.place
Key | Type | Usage | Default |
---|---|---|---|
null_safety | Boolean |
generate null safe code | true / auto |
base_locale | String |
locale of default json | en |
input_directory | String |
path to input directory | null |
input_file_pattern | String |
input file pattern | .i18n.json |
output_directory | String |
path to output directory | null |
output_file_pattern | String |
output file pattern | .g.dart |
translate_var | String |
translate variable name | t |
enum_name | String |
enum name | AppLocale |
translation_class_visibility | private , public |
class visibility | private |
key_case | camel , pascal , snake |
transform keys (optional) | null |
maps | List<String> |
entries which should be accessed via keys | [] |
pluralization/cardinal | List<String> |
entries which have cardinals | [] |
pluralization/ordinal | List<String> |
entries which have ordinals | [] |
API #
When the dart code has been generated, you will see some useful classes and functions
t
- the translate variable for simple translations
Translations.of(context)
- translations which reacts to locale changes
TranslationProvider
- App wrapper, used for Translations.of(context)
LocaleSettings.useDeviceLocale()
- use the locale of the device
LocaleSettings.setLocale(AppLocale.en)
- change the locale
LocaleSettings.setLocaleRaw('de')
- change the locale
LocaleSettings.currentLocale
- get the current locale
LocaleSettings.baseLocale
- get the base locale
LocaleSettings.supportedLocalesRaw
- get the supported locales
LocaleSettings.supportedLocales
- see step 4a
LocaleSettings.setPluralResolver
- set pluralization resolver for unsupported languages
Features #
String Interpolation #
Use the $
prefix.
In edge cases you can also wrap it with ${...}
.
{
"greeting": "Hello $name",
"distance": "${distance}m"
}
t.greeting(name: 'Tom'); // Hello Tom
t.distance(distance: 4.5); // 4.5m
Pluralization #
This library uses the concept defined here.
Some languages have support out of the box. See here.
In order to use plurals, please add the key paths to build.yaml
.
Next, add the required quantities to the translation file. You can access the num count
but it is optional.
strings.i18n.json
{
"someKey": {
"apple": {
"one": "I have $count apple.",
"other": "I have $count apples."
},
"place": {
"one": "${count}st place.",
"two": "${count}nd place.",
"few": "${count}rd place.",
"other": "${count}th place."
}
}
}
build.yaml
targets:
$default:
builders:
fast_i18n:i18nBuilder:
options:
pluralization:
cardinal:
- someKey.apple
ordinal:
- someKey.place
Now you can access them.
String a = t.someKey.apple(count: 1); // I have 1 apple.
String b = t.someKey.apple(count: 2); // I have 2 apples.
In case your language is not supported, you must provide a custom pluralization resolver:
// add this before you call the pluralization strings. Otherwise an exception will be thrown.
LocaleSettings.setPluralResolver(
language: 'en',
cardinalResolver: (num n, {String? zero, String? one, String? two, String? few, String? many, String? other}) {
if (n == 0)
return zero ?? other!;
if (n == 1)
return one ?? other!;
return other!;
},
ordinalResolver: (num n, {String? zero, String? one, String? two, String? few, String? many, String? other}) {
if (n % 10 == 1 && n % 100 != 11)
return one ?? other!;
if (n % 10 == 2 && n % 100 != 12)
return two ?? other!;
if (n % 10 == 3 && n % 100 != 13)
return few ?? other!;
return other!;
},
);
Maps #
You can access each translation via string keys by defining maps.
Define the maps in your build.yaml
. Each configuration item represents the translation tree separated by dots.
Keep in mind that all nice features like autocompletion are gone.
strings.i18n.json
{
"welcome": "Welcome",
"thisIsAMap": {
"hello world": "hello"
},
"notAMapParent": {
"notAMap": "hello",
"aMapInClass": {
"hi": "hi"
}
}
}
build.yaml
targets:
$default:
builders:
fast_i18n:i18nBuilder:
options:
maps:
- thisIsAMap
- notAMapParent.aMapInClass
Now you can access the translations via keys:
String a = t.thisIsAMap['hello world'];
String b = t.notAMapParent.notAMap; // the "classical" way
String c = t.notAMapParent.aMapInClass['hi']; // nested
Dynamic Keys #
A more general solution for Maps.
It is supported out of the box. No configuration needed. Please use this sparingly.
String a = t['myPath.anotherPath'];
String b = t['myPath.anotherPath.3']; // with index for arrays
String c = t['myPath.anotherPath'](name: 'Tom'); // with arguments
Lists #
Lists are fully supported. No configuration needed. You can also put lists or maps inside lists!
{
"niceList": [
"hello",
"nice",
[
"first item in nested list",
"second item in nested list"
],
{
"wow": "WOW!",
"ok": "OK!"
},
{
"a map entry": "access via key",
"another entry": "access via second key"
}
]
}
String a = t.niceList[1]; // "nice"
String b = t.niceList[2][0]; // "first item in nested list"
String c = t.niceList[3].ok; // "OK!"
String d = t.niceList[4]['a map entry']; // "access via key"
FAQ #
Can I write the json files in the asset folder?
Yes. Specify input_directory
and output_directory
in build.yaml
.
targets:
$default:
builders:
fast_i18n:i18nBuilder:
options:
input_directory: assets/i18n
output_directory: lib/i18n
Why setLocale doesn't work?
In most cases you forgot the setState
call.
A more elegant solution is to use TranslationProvider(child: MyApp())
and then get you translation variable with final t = Translations.of(context)
.
It will automatically trigger a rebuild on setLocale
for all affected widgets.
License #
MIT License
Copyright (c) 2020-2021 Tien Do Nam
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.