fast_i18n 4.0.0 fast_i18n: ^4.0.0 copied to clipboard
Lightweight i18n solution. Use JSON files to create typesafe translations.
fast_i18n #
Lightweight i18n solution. Use JSON files to create typesafe translations.
For Flutter Web users: version 3.0.4 contains the workaround for #79555. Version 4.x.x is web compatible as soon as the Flutter team merged this fix into the stable branch.
Getting Started #
Step 1: Add dependencies
dependencies:
fast_i18n: ^4.0.0
dev_dependencies:
build_runner: any
Step 2: Create JSON files
Create these files inside your lib
directory. Preferably in one common package like lib/i18n
.
Only files having the .i18n.json
file extension will be detected. You can configure it.
strings.i18n.json (default, fallback)
{
"hello": "Hello $name",
"save": "Save",
"login": {
"success": "Logged in successfully",
"fail": "Logged in failed"
}
}
strings_de.i18n.json
{
"hello": "Hallo $name",
"save": "Speichern",
"login": {
"success": "Login erfolgreich",
"fail": "Login fehlgeschlagen"
}
}
Step 3: Generate the dart code
flutter pub run build_runner build
Step 4: Initialize
a) use device locale
void main() {
WidgetsFlutterBinding.ensureInitialized(); // add this
LocaleSettings.useDeviceLocale(); // and this
runApp(MyApp());
}
b) use specific locale
@override
void initState() {
super.initState();
String storedLocale = loadFromStorage(); // your logic here
LocaleSettings.setLocaleRaw(storedLocale);
}
Step 4a: Override 'supportedLocales'
This is optional but recommended.
Standard flutter controls (e.g. back button's tooltip) will also pick the right locale.
MaterialApp(
localizationsDelegates: const [
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
],
supportedLocales: LocaleSettings.supportedLocales, // <---
)
Step 4b: iOS configuration
File: ios/Runner/Info.plist
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>de</string>
</array>
Step 5: Use your translations
String a = t.login.success; // plain
String b = t.hello(name: 'Tom'); // with argument
String c = t.step[3]; // with index (for arrays)
String d = t.type['WARNING']; // with key (for maps)
// advanced
TranslationProvider(child: MyApp()); // wrap your app with TranslationProvider
// [...]
final t = Translations.of(context); // forces a rebuild on locale change
String translateAdvanced = t.hello(name: 'Tom');
Configuration #
All settings can be set in the build.yaml
file. Place it in the root directory.
targets:
$default:
builders:
fast_i18n:i18nBuilder:
options:
base_locale: en
input_directory: lib/i18n
input_file_pattern: .i18n.json
output_directory: lib/i18n
output_file_pattern: .g.dart
translate_var: t
enum_name: AppLocale
translation_class_visibility: private
key_case: snake
maps:
- a
- b
- c.d
Key | Type | Usage | Default |
---|---|---|---|
base_locale | String |
locale of default json | en |
input_directory | String |
path to input directory | null |
input_file_pattern | String |
input file pattern | .i18n.json |
output_directory | String |
path to output directory | null |
output_file_pattern | String |
output file pattern | .g.dart |
translate_var | String |
translate variable name | t |
enum_name | String |
enum name | AppLocale |
translation_class_visibility | private , public |
class visibility | private |
key_case | camel , pascal , snake |
transform keys (optional) | null |
maps | List<String> |
entries which should be accessed via keys | [] |
API #
When the dart code has been generated, you will see some useful classes and functions
t
- the translate variable for simple translations
Translations.of(context)
- translations which reacts to locale changes
TranslationProvider
- App wrapper, used for Translations.of(context)
LocaleSettings.useDeviceLocale()
- use the locale of the device
LocaleSettings.setLocale(AppLocale.en)
- change the locale
LocaleSettings.setLocaleRaw('de')
- change the locale
LocaleSettings.currentLocale
- get the current locale
LocaleSettings.baseLocale
- get the base locale
LocaleSettings.supportedLocalesRaw
- get the supported locales
LocaleSettings.supportedLocales
- see step 4a
FAQ #
How do I add arguments?
Use the $
prefix.
In edge cases you can also wrap it with ${...}
.
{
"greeting": "Hello $name",
"distance": "${distance}m"
}
t.greeting(name: 'Tom'); // Hello Tom
t.distance(distance: 4.5); // 4.5m
How can I access translations using maps?
Define the maps in your build.yaml
.
Keep in mind that all nice features like autocompletion are gone.
strings.i18n.json
{
"welcome": "Welcome",
"thisIsAMap": {
"hello world": "hello"
},
"classicClass": {
"hello": "hello",
"aMapInClass": {
"hi": "hi"
}
}
}
build.yaml
targets:
$default:
builders:
fast_i18n:i18nBuilder:
options:
maps:
- thisIsAMap
- classicClass.aMapInClass
Now you can access the translations via keys:
String a = t.thisIsAMap['hello world'];
String b = t.classicClass.hello; // the "classical" way
String c = t.classicClass.aMapInClass['hi']; // nested
Can I use lists?
Lists are fully supported. No configuration needed. You can also put lists or maps inside lists!
{
"niceList": [
"hello",
"nice",
[
"first item in nested list",
"second item in nested list"
],
{
"wow": "WOW!",
"ok": "OK!"
},
{
"a map entry": "access via key",
"another entry": "access via second key"
}
]
}
String a = t.niceList[1]; // "nice"
String b = t.niceList[2][0]; // "first item in nested list"
String c = t.niceList[3].ok; // "OK!"
String d = t.niceList[4]['a map entry']; // "access via key"
License #
MIT License
Copyright (c) 2020-2021 Tien Do Nam
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.