external_asset_bundle 1.0.2 external_asset_bundle: ^1.0.2 copied to clipboard
An AssetBundle that loads resources from an external folder outside the bundle. Use it like rootBundle or DefaultAssetBundle.
External Asset Bundle #
The External Asset Bundle package works exactly like a rootBundle
or DefaultAssetBundle
, but loads resources from an external location like the application or library path. It also implements caching for resource loading.
It's very useful if you want to use resources from a folder that is temporary or located on external storage.
You can use Image.asset
to create an Image
instance as the default bundle does:
var externalAssetBundle = ExternalAssetBundle("download/folder/assets");
var image = Image.asset(
"sample.png",
bundle: externalAssetBundle, //Don't forget to use your own AssetBundle!
);
Or load a string file from the path very easily:
var stringContent = externalAssetBundle.loadString("some-text-file.txt");
The ExternalAssetBundle
implements the abstract class of AssetBundle
, so it should work every place that needs an AssetBundle
.
Additionaly, you won't need to predefine your folder structure in the pubspec.yaml
file. The folder structure is obtained dynamically. But you still need to follow the rules for constructing the default assets folder.
Read more: Assets and Images
Installation #
Add external_asset_bundle as dependency to your pubspec file.
external_asset_bundle: 1.0.0
Usage #
Initialization #
The only thing you need to do is to create an ExternalAssetBundle
instance:
import 'package:external_asset_bundle/external_asset_bundle.dart';
var externalAssetBundle = ExternalAssetBundle("path/to/any/folder");
Use it! #
You can use it as any AssetBundle:
var image = Image.asset(
"sample.png",
bundle: externalAssetBundle,
);
var stringContent = externalAssetBundle.loadString("some-text-file.txt");
If you manage your folder structure like this:
asset-folder/sample.png
asset-folder/2.0x/sample.png
asset-folder/3.0x/sample.png
The variant could be correctly found by Image.asset
.
Caching #
The resources could be cached by initializing the ExternalAssetBundle
with the enableBinaryCache
parameter on:
var externalAssetBundle = ExternalAssetBundle("path", enableBinaryCache:true);
But loadString
will use its own cache
parameter to determine whether to use the caching.
Contribution #
Please report issues on my Github page!