environment_switch 1.3.0 environment_switch: ^1.3.0 copied to clipboard
switch environment.
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:flutter/services.dart';
import 'package:environment_switch/environment_switch.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
@override
void initState() {
super.initState();
initPlatformState();
initsdk();
}
void initsdk() async {
WidgetsFlutterBinding.ensureInitialized();
await EnvironmentSwitch.getInstance();
print(EnvironmentSwitch.getEnv());
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlatformState() async {
var platformVersion;
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Center(
child: MYTest(),
),
),
);
}
}
class MYTest extends StatelessWidget {
@override
Widget build(Object context) {
return GestureDetector(
child: Text("1111111111"),
onTap: () {
EnvironmentSwitch.show(context);
},
);
}
}