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Pure Dart client, domain, and live-session coordination for EigenInteractive games.

eigen_client #

The pure Dart runtime for EigenInteractive clients. It owns the protocol-facing domain model, generated HTTP resources, repositories, server clock, typed error mapping, socket-ticket exchange, and live-session gap recovery. It has no dependency on Flutter, Riverpod, Firebase, navigation, analytics, storage, or widgets.

Game implementors normally depend on eigen_flutter, which composes this package with Flutter presentation adapters. Depend on eigen_client directly for a non-Flutter client or for pure Dart tests and tooling.

Configure authentication and transport once, then use the repositories exposed by EigenClient:

final clock = ServerClock();
final http = Dio(BaseOptions(baseUrl: engineOrigin));
http.interceptors
  ..add(BearerTokenInterceptor(accessTokenProvider))
  ..add(clock.interceptor);

final client = EigenClient(http: http, baseUrl: engineOrigin);
final lobby = await client.games.getLobby();
final profile = await client.profile.getProfile();

The caller owns the Dio instance, including its timeouts, retry policy, token provider, and lifecycle. EigenClient owns HTTP resource composition and obtains a short-lived, game-scoped ticket before each live socket connection.

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verified publishereigeninteractive.com

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Pure Dart client, domain, and live-session coordination for EigenInteractive games.

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unknown (license)

Dependencies

dio, eigen_api, json_annotation, web_socket_channel

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