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Zone-travel adapter for ecsly worlds (ADR 0003): the mesh sync pulse as an ordinary ecsly system driven by the game's OWN scheduler, and interest policies (zone census, spatial) over the world-layer contract.

Use this package as a library

Depend on it

Run this command:

With Dart:

 $ dart pub add ecsly_world_zones

With Flutter:

 $ flutter pub add ecsly_world_zones

This will add a line like this to your package's pubspec.yaml (and run an implicit dart pub get):

dependencies:
  ecsly_world_zones: ^0.1.0

Alternatively, your editor might support dart pub get or flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:ecsly_world_zones/ecsly_world_zones.dart';
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Zone-travel adapter for ecsly worlds (ADR 0003): the mesh sync pulse as an ordinary ecsly system driven by the game's OWN scheduler, and interest policies (zone census, spatial) over the world-layer contract.

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Topics

#ecs #multiplayer #world-streaming

License

MIT (license)

Dependencies

ecsly, meta, universal_storage_world

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Packages that depend on ecsly_world_zones