easy_udp 1.2.0 easy_udp: ^1.2.0 copied to clipboard
This library provides a wrapper over RawDatagramSocket to gracefully handle UDP connections in dartlang. 😆
import 'dart:convert';
import 'package:easy_udp/easy_udp.dart';
start_server() async {
// Create a EasyUDPSocket and bind to localhost:7777,
// Note that you can also manually create a RawDatagramSocket
// and pass it to EasyUDPSocket(..) to create a EasyUDPSocket.
final socket = await EasyUDPSocket.bind('localhost', 7777);
while (true) {
// Rather than subscribing to a stream of RawSocketEvents and
// calling receive in the callback, which is the case when using
// RawDatagramSocket, with EasyUDPSocket, you can get Datagram
// on demand with `receive` method.
final datagram = await socket.receive(timeout: 1000);
if(datagram == null) {
print('Receive timeout');
continue;
}
print('Server received: ${ascii.decode(datagram.data)} from ${datagram.port}');
// use `sendBack` to send message to where a Datagram comes from.
// This is a shorthand of:
// socket.send(somedata, datagram.address, datagram.port);
socket.sendBack(datagram, ascii.encode('pong'));
}
}
start_client(int port) async {
final socket = await EasyUDPSocket.bind('localhost', port);
await socket.send(ascii.encode('ping'), 'localhost', 7777);
final resp = await socket.receive();
print('Client $port received: ${ascii.decode(resp.data)}');
// `close` method of EasyUDPSocket is awaitable.
await socket.close();
print('Client $port closed');
}
main() async {
start_server();
await Future.delayed(Duration(seconds: 1));
start_client(8001);
start_client(8002);
start_client(8003);
}