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Insert Material Icon and FontAwesome icons dynamically in Flutter app when the icons are not known at compile time.

example/lib/main.dart

import 'package:flutter/material.dart';
import 'package:dynamic_icons/dynamic_icons.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);

  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Dynamic Icon',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,
      ),
      home: const MyHomePage(title: 'Dynamic Icon Example'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({Key? key, required this.title}) : super(key: key);

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {


  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.

    var iconList = [
      {
        "title":"Help",
        "iconName":"help"
      },
      {
        "title":"Search",
        "iconName":"search"
      },
      {
        "title":"Account",
        "iconName":"account_balance"
      },
      {
        "title":"Add",
        "iconName":"add"
      },
      {
        "title":"Alarm",
        "iconName":"alarm"
      },
      {
        "title":"Apps",
        "iconName":"apps"
      },
      {
        "title":"Bike",
        "iconName":"bike_scooter"
      },
      {
        "title":"Call",
        "iconName":"call"
      },
      {
        "title":"Camera",
        "iconName":"camera_rear"
      }
    ];
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: ListView.builder(
        itemCount: iconList.length,
          itemBuilder: (ctx,index){
            return Card(
              child: ListTile(
                title: Text(iconList[index]['title']??""),
                leading: DynamicIcons.getIconFromName(iconList[index]['iconName']??""),
              ),
            );
          }
      ),
       // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}
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Insert Material Icon and FontAwesome icons dynamically in Flutter app when the icons are not known at compile time.

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License

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Dependencies

flutter, font_awesome_flutter

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