draggable_container 1.0.1 draggable_container: ^1.0.1 copied to clipboard
A Draggable Widget Container. Each children is Draggable, Deletable and Fixable.
可以拖动子部件的容器部件 #
A Draggable Widget Container #
可拖动子部件,可删除子部件,可以固定子部件位置 #
Each children is draggable, deletable, fixable. #
截图 / Screenshots #
模式 / Mode #
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正常模式 / Normal Mode:
- 不拦截子部件的手势事件
- Do not intercept the GestureDetector events of the child widget
- 不能拖动和删除子部件
- Can't drag and delete the children widget
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编辑模式 / Draggable mode:
- 长按子部件进入编辑模式
- Long press the children widget to enter the draggable mode
- 进入编辑模式后,不再需要长按来拖动子部件,直接拖动就可以了
- In the draggable mode, do not need to long press to drag the children widget, just drag it.
- 在可删除子部件上显示删除按钮
- Show the delete button on the deletable child widget
- 拦截可拖动可删除的子部件的手势事件
- Intercept the GestureDetector events of the draggable and deletable child widget
- 可以拖动和删除子部件
- Can drag and delete the children widget
- 返回键 退出编辑模式
- Press the Back key to exit the draggable mode.
下文中的T意味着T extends DraggableItem
In the following, T means T extends DraggableItem
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事件 / Events
- onChanged(List<T> items)
- 当子项目改变时触发(拖动过后,删除后)
- Trigger when the items changed(dragged, deleted)
- onDraggableModeChanged(bool mode)
- mode为true则进入了编辑模式,为false则退出了编辑模式.
- When mode is true then in the draggable mode. If false it mean exited the draggable mode.
- Future<bool> onBeforeDelete(int index, T item)
- 删除item的确认事件,返回true删除,返回false不删除
- The event for confirm to delete a item, if return true then delete, if false then no action.
- onChanged(List<T> items)
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DraggableContainerState的方法 / The DraggableContainerState methods:
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Future<void> addSlot({T item, bool triggerEvent: true})
- 添加一个新的槽。
- Add a new slot.
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Future<void> addSlots(int count, {bool triggerEvent: true})
- 添加多个槽,用对应数量的null填充
- Add multiple slots and fill with null.
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Future<T> popSlot()
- 移除最后一个槽位,返回对应的item
- Remove the last slot and return the item.
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findSlot(Offset position)
- 根据坐标寻找槽
- find the slot use Offset position.
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T getItem(int index)
- 使用index获取item,空的槽item为null
- Use index get item, the empty slot's item is null.
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bool insteadOfIndex(int index, T item, {bool triggerEvent: true, bool force: false})
- 使用item替换到index的位置
- Use item to instead of the index position.
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bool moveTo(int from, int to, {bool triggerEvent: true, bool force: false})
- 将item从from移动到to
- Move the item from the 'from' index to the 'to' index.
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bool removeItem(T item, {bool triggerEvent: true})
- 根据item删除item
- Delete item according to item
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bool removeIndex(int index, {bool triggerEvent: true})
- 删除index位置的item
- Delete item from the index position.
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bool addItem(T item, {bool triggerEvent: true})
- 添加item,永远添加到第一个null的位置,找不到null则返回false代表添加失败
- Add item, always add to the first null position, if can't find null, return false it mean to add failure.
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关于上文提到的参数 / About the Parameters:
- bool triggerEvent:
- 是否触发onChanged事件
- Trigger the onChanged event or not
- bool force:
- 如果目标item的deletable为false,则强制覆盖
- Forced override if the target item's deleteable is false
- bool triggerEvent: