dot_cast 1.1.0 dot_cast: ^1.1.0 copied to clipboard
This package provides the user with extension methods for casting objects allowing you to write less and cleaner code.
This package allows you to cast your Objects in a more convenient way.
Features #
This package contains functions and extensions for casting objects.
Functions #
The functions are just another way of casting objects which might make it a bit more readable and usable.
With cast
you can force a cast. It will throw an error if the cast fails.
Car car = cast<Car>(vehicle); // vehicle as Car
If you are not sure if the cast will be valid, you can use tryCast
to receive
a null
when the cast fails.
Car? car = tryCast<Car>(vehicle); // vehicle is Car ? vehicle as Car : null
Extensions #
There are two extensions that allow for a more easy way to cast objects and continue using them.
With .cast
you can force a cast. You should only do this if you are 100% certain
that the cast is valid, or else an error is thrown.
Car car = vehicle.cast<Car>(); // vehicle as Car
If you are not 100% sure .cast
is going to work, you can use .tryCast
.
.tryCast
will return null
if the cast fails.
Car? car = vehicle.tryCast<Car>(); // vehicle is Car ? vehicle as Car : null
These two extensions make it easier to use your casted objects.
For example when you only need to show items when your state has been loaded, you simply do the following:
final items = state.tryCast<Loaded>()?.items;