dispose_all 1.0.0+1
dispose_all: ^1.0.0+1 copied to clipboard
A Flutter package for reducing boilerplate code when disposing of objects
import 'dart:async';
import 'package:dispose_all/dispose_all.dart';
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return const MaterialApp(
home: FirstPage(),
);
}
}
class FirstPage extends StatelessWidget {
const FirstPage({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('dispose_all'),
),
body: Center(
child: ElevatedButton(
onPressed: () => Navigator.push(
context,
MaterialPageRoute(builder: (context) => const SecondPage()),
),
child: const Text('Go'),
),
),
);
}
}
class SecondPage extends StatefulWidget {
const SecondPage({super.key});
@override
State<SecondPage> createState() => _SecondPageState();
}
class _SecondPageState extends State<SecondPage> {
// A List of disposable objects that are used on this screen
List _disposables = [];
// A couple of actually disposable objects
final TextEditingController _inputController = TextEditingController();
late Timer _timer;
int _seconds = 0;
@override
void initState() {
super.initState();
_timer = Timer.periodic(const Duration(seconds: 1), (timer) {
setState(() {
++_seconds;
});
});
// Initializing a List of disposable objects
_disposables = [
_inputController,
_timer,
];
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('dispose_all'),
),
body: Column(
children: [
TextField(
controller: _inputController,
onChanged: (_) => setState(() {}),
),
Text(_inputController.text),
Text('Seconds after startup: $_seconds'),
],
),
);
}
@override
void dispose() {
// Easy disposing of all disposable objects
_disposables.disposeAll();
super.dispose();
}
}