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Approximate how your app looks and performs on another device.

Device Preview for Flutter

Approximate how your app looks and performs on another device.

Device Preview for Flutter

Features #

  • Preview any device from any device
  • Change device orientation
  • Dynamic system configuration: language, dark mode, text scaling factor
  • Freeform device with adjustable resolution and safe areas
  • Keep the application state
  • Take screenshots
  • Customizable plugins

Quickstart #

Wrap your app's root widget in a DevicePreview and inject the dedicated builder and locale into your app.

import 'package:device_preview/device_preview.dart';
import 'package:device_preview/plugins.dart';

void main() => runApp(
  DevicePreview(
    enabled: !kReleaseMode,
    builder: (context) => MyApp(),
    plugins: [
      const ScreenshotPlugin(),
    ]
  ),
);

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      locale: DevicePreview.locale(context), // <--- /!\ Add the locale
      builder: DevicePreview.appBuilder, // <--- /!\ Add the builder
      home: HomePage(),
    );
  }
}

Plugins #

Each provided plugin adds a button in the toolbar.

ScreenshotPlugin #

Takes a screenshot of the device preview as an image.

FileExplorerPlugin #

Allow to inspect the local storage of the application.

SharedPreferencesExplorerPlugin #

Allow to inspect shared preferences.

Custom #

You can provide a custom DevicePreviewPlugin to add your own debugging tools.

class MyAwesomePlugin extends DevicePreviewPlugin {
  const FileExplorerPlugin()
      : super(
          identifier: 'my_awesome_plugin',
          name: 'My awesome plugin',
          icon: Icons.star,
          windowSize: const Size(320, 480),
        );

  @override
  Widget buildData(
      BuildContext context, Map<String, dynamic> data, updateData) {
     return PopoverScaffold(
      title: PopoverBar(
        title: Text('Awesome'),
      ),
      body: Center(
        Text('This is my own window'),
      ),
    );
  }
}

Customization #

enabled #

This property can be used to disable the preview.

Example
DevicePreview(
  enabled: !kReleaseMode, // Ensures that it is disabled in release mode
  builder: (context) => MyApp(),
)

storage #

Indicates how the configuration should be persisted between sessions. Defaults to PreferencesDevicePreviewStorage which save all preferences as a JSON document in the shared preferences.

To deactivate persistence, use NoDevicePreviewStorage.

If you use a lot of plugins, the FileDevicePreviewStorage may be a better option too.

Example
DevicePreview(
  storage: const NoDevicePreviewStorage(),
  builder: (context) => MyApp(),
)

isToolbarVisible #

Indicates whether the settings menu should be visible.

Example
DevicePreview(
  isToolbarVisible: false,
  builder: (context) => MyApp(),
)

background #

The decoration used as the preview window background.

Example
DevicePreview(
  background: BoxDecoration(color: Colors.red),
  builder: (context) => MyApp(),
)

toolBarStyle #

The style of the bottom toolbar.


DevicePreview(
  toolBarStyle: DevicePreviewToolBarStyle.light(),
  builder: (context) => MyApp(),
)

onScreenshot #

The processor used when the user takes a new screenshots.

By default, all screenshots are uploaded to file.io and the links are printed into the debugging console.

Example
DevicePreview(
  onScreenshot: (screenshot) {
    final bytes = screenshot.bytes;
    //  Send the bytes to a drive, to the file system, to 
    // the device gallery for example. It may be useful for
    // preparing your app release for example.
  },
  builder: (context) => MyApp(),
)

Limitations #

Think of Device Preview as a first-order approximation of how your app looks and feels on a mobile device. With Device Mode you don't actually run your code on a mobile device. You simulate the mobile user experience from your laptop, desktop or tablet.

There are some aspects of mobile devices that Device Preview will never be able to simulate. When in doubt, your best bet is to actually run your app on a real device.

FAQ #

What devices can I use for previewing?

If you are running the stable, beta or dev channel of Flutter, you can use Android or iOS. If you are running the master channel of Flutter, you can use macOS, Android or iOS.

What about Windows?

Since Flutter is still in technical preview on Windows, the path_provider dependency can be satisfied by adding this dependency in your pubspec.yaml if you are on the master channel of Flutter:

device_preview:
shared_preferences_fde:
  git:
    url: https://github.com/google/flutter-desktop-embedding/
    path: plugins/flutter_plugins/shared_preferences_fde

This is a temporary solution only. More information about this plug-in can be found here.

Ideas and roadmap #

  • Status bar
  • Override WidgetsBinding
    • Simulate physical button
    • Simulate lifecycle events
  • Favorite devices
  • More device filters : device type, search by name.
  • Storage explorer
  • Add custom predefineded devices
  • Desktop devices
  • TV devices
  • Complete documentation