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Replicated state for dashwire. Property schema, snapshots, relevancy, spawning, RPCs, and rooms.

Changelog #

0.1.0 #

  • Replicated-property schema: Replica/rep<T>/rpc with write and read permission axes and per-field replication modes.
  • Sync pipeline: per-connection acked baselines with change-bit delta encoding, quantized codecs (varint, quantized float, vec3, smallest-three quaternion, bool-packing), and importance-versus-starvation priority packing against a byte budget.
  • Spawn/despawn with a prefab registry, dormancy with auto-wake, and relevancy filters (always-relevant, per-connection, spatial grid, dependent edges).
  • Ownership-checked RPCs with validation tripwires.
  • Rooms with fixed tick and an isolate-per-room pool (package:dashwire_replication/server.dart), plus RoomStore snapshot/hydrate.
  • TransformReplica, a pose-carrying replica base for shared game schemas.
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verified publisherbdero.dev

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Replicated state for dashwire. Property schema, snapshots, relevancy, spawning, RPCs, and rooms.

Repository (GitHub)
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License

unknown (license)

Dependencies

dashwire, meta

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