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A sample command-line application.

1.3.0 #

1.2.14 #

1.2.13 #

Let's try this

1.2.12 #

for real hopefully fix the issue for real

1.2.11 #

hopefully fix the issue for real

1.2.10 #

1.2.9 #

1.2.8 #

1.2.7 #

1.2.6 #

added .from constructor

1.2.5 #

cleanup debug prints

1.2.4 #

actually fixed the bug now

1.2.3 #

fixed SudokuState.fromString() bug

1.2.2 #

minor tweaks

1.2.1 #

renamed old problem constructor and added new one

1.2.0 #

remove problem framework and just implement the inherited logic into the SudokuProblem and SudokuState classes. Too simple to use a framework for that.

1.1.3 #

1.1.2 #

1.1.1 #

1.1.0 #

ignored .failed_tracker add board encoder for api

1.0.4 #

update to async logic upgrade to 1.0.3 and change getProblems to async update to not rely on Sudoku.dart when calling addClues updated to modern sudokuproblem framework omit type annotation in local variables added bin for local testing add version and homepage to pubspec rename package changed workflow of sudoku board generation removed dependence on Mover update for sound null-safety update to use dart compile Update 'README.md' added cli parsing for initial hints, and a -h flag to learn how to use the program. got rid of the game solver, as the game generation checks for validity, so it isn't necessary to prove that it is solvable. Now it just prints the finalState instead of solving, and printing currentState. added a third root puzzle test script makes the build dir now so it doesn't break removed hint offset from SudokuProblem.resume() made another tester to time vm for performance comparisons removed hint_offset membet as it isn't required to have a hint offset fixed issue where _addClues could add an extra clue removed useless file added a test script to measure performance.also made some other minor changes. generation seems to work again now fix to row and column reordering broken changed scrambleRows and scrambleCols() to create a random 1-1 mapping of the rows/cols instead of randomly swapping i iterations. Minor output change on test code solveGame only tries a move on cells that are not correct. fixed problem.success() reworked sudoku_dart.dart to create a SudokuProblem and solve it fixed constructor to initialize this.problem. fixed _copyTiles to not call add on null problem creation seems to work. Now to test movers modified sudoku_dart to import sudoku instead of use an in-file definition initial conversion complete. Moving to testing phase to find and fix issues. removed SolvingAssistant.java added in problem framework. Working on conversion from java to dart removed debug print removed obvious comments from _rotateBoard() added transposition and rotation of boards. Changed generation to add to a minimal board instead of remove from a complete board. This change removes the need to count solutions and do a backtracking solve after each removal. I think I'm close I'm noticing changes, at least. grrr why no worky it always thinks there are multiple solutions fixed swap logic on rows and cols initial transfer of board scramble logic .vscode dir added toString() now works board outputs correctly now working on board generation added pubspec lock initial commit of empty project

1.0.4 #

  • async changes
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Publisher

verified publisherrusondia.net

A sample command-line application.

Homepage

Documentation

API reference

License

BSD-3-Clause (LICENSE)

Dependencies

args, pedantic

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