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Performant triangulation algorithm based on https://github.com/mapbox/earcut

dart_earcut #

Ear-clipping (earcutting) triangulation algorithm, ported (with minor API differences) from earcut4j/earcut4j and mapbox/earcut. Also includes the fix from mapbox/earcut#91.

Usage #

  • 2D (x/y) coordinates, without holes

    • triangulateRaw: expects points in the format [x0, y0, x1, y1, x2, y2, ...]
    • triangulateFromPoints: expects 'dart:math's Point objects
    final triangles = Earcut.triangulateRaw([10,0, 0,50, 60,60, 70,10]);
    final triangles = Earcut.triangulateFromPoints([Point(10, 0), Point(0,50), Point(60,60), Point(70,10)]);
    // Both return [1,0,3, 3,2,1]
    
  • Holes
    A list of hole indicies, if any. For example, [5, 8] for a 12-vertice input would mean one hole with vertices 5-7 and another with 8-11. If you pass a single vertice as a hole, Earcut treats it as a Steiner point.

    final List<int> triangles = Earcut.triangulateRaw([0, 0, 100, 0, 100, 100, 0, 100, 20, 20, 80, 20, 80, 80, 20, 80], holeIndices: [4]);
    // Returns [3,0,4, 5,4,0, 3,4,7, 5,0,1, 2,3,7, 6,5,1, 2,7,6, 6,1,2]
    
  • More dimensions
    Expected to be in the format [x0, y0, z0, x1, y1, z1, x2, y2, z2, ...]

    final List<int> triangles = Earcut.triangulateRaw([10, 0, 1, 0, 50, 2, 60, 60, 3, 70, 10, 4], dimensions: 3);
    // Returns [1,0,3, 3,2,1]
    

The Algorithm #

The library implements a modified ear slicing algorithm, optimized by z-order curve hashing and extended to handle holes, twisted polygons, degeneracies and self-intersections in a way that doesn't guarantee correctness of triangulation, but attempts to always produce acceptable results for practical data.

It's based on ideas from FIST: Fast Industrial-Strength Triangulation of Polygons by Martin Held andTriangulation by Ear Clipping by David Eberly.

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Publisher

verified publisherjaffaketchup.dev

Performant triangulation algorithm based on https://github.com/mapbox/earcut

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Documentation

API reference

License

ISC, MIT (license)

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