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A dart library for parsing dice notation (e.g. "2d6+4"). Supports advantage/disadvantage, exploding die, and other variations.

dart_dice_parser #

Pub Package Dart codecov Contributor Covenant

A dart library for parsing dice notation (e.g. "2d6+4"). Supports advantage/disadvantage, exploding die, and other variations.

Example #


import 'package:dart_dice_parser/dart_dice_parser.dart';

void main() {
  // Create a roller for D20 advantage (roll 2d20, keep highest).
  final d20adv = DiceExpression.create('2d20 kh', Random());

  stdout.writeln(d20adv.roll());
  // outputs:
  //   ((2d20)kh) => RollResult(total: 15, results: [15] , metadata: {dropped: [8], rolled: [8, 15]})

  stdout.writeln(d20adv.roll());
  // outputs:
  //   ((2d20)kh) => RollResult(total: 20, results: [20] , metadata: {dropped: [5], rolled: [5, 20]})
}

Other examples:

  • 2d6 + 1 -- roll two six-sided dice, sum results and add one
  • 1D66 -- roll a D66 -- aka two six-sided dice, multiply first by 10 and sum results
  • 1d% -- roll one percentile dice
  • 4dF -- roll four fudge dice
  • 2d20-H -- roll 2d20, drop highest (disadvantage)
    • equivalent to 2d20k or 2d20kh or 2d20k1 (keep high)
  • 2d20-L -- roll 2d20, drop lowest (advantage)
    • equivalent to 2d20kl or 2d20kl1
  • 4d20-H-L -- roll 4d20, drop highest and lowest
  • 10d10-L3 -- roll 10d10, drop 3 lowest results
  • (2d10+3d20)-L3 -- roll 2d10 and 3d20, combine the two results lists, and drop lowest 3 results
  • 20d10-<3->8# -- roll 20 d10, drop any less than 3 or greater than 8 and count the number of remaining dice
  • 2d6 * 3 -- roll 2d6, multiply result by 3
  • 2d(2*10) + 3d100 -- roll 2 twenty-sided dice, sum results, add that to sum of 3 100-sided die

Random Number Generator #

By default, Random.secure() is used. You can select other RNGs at when creating the dice expression. Random.secure() is much slower, so if you're doing lots of rolls for a use case where security doesn't matter, you may want to use Random() instead.

  // uses Random.secure()
  final diceExpr1 = DiceExpression.create('2d20 kh');
  
  // uses supplied RNG.
  final diceExpr2 = DiceExpression.create('2d20 kh', Random());

Supported notation #

  • AdX -- roll A dice of X sides

  • special dice variations:

    • AdF -- roll A fudge dice (sides: [-1, -1, 0, 0, 1, 1])
    • Ad% -- roll A percentile dice (equivalent to 1d100)
    • AD66 -- roll A D66, aka 1d6*10 + 1d6 (NOTE: you must use uppercase D66, lowercase d66 will be interpreted as 66-sided die)
  • modifying the roll results:

    • exploding dice
      • AdX! -- roll A X-sided dice, explode if max (X) is rolled (re-roll and include in results)
        • AdX!=N or AdX!N -- explode a roll if equal to N (default X)
        • AdX!>=N - explode if >= N
        • AdX!<=N - explode if >= N
        • AdX!>N - explode if > N
        • AdX!<N - explode if > N
        • To limit to a single explode, use syntax !o (otherwise, dice rolls explode at most 1000 times)
          • AdX!o<N
    • compounding dice (Shadowrun, L5R, etc). Similar to exploding, but the additional rolls for each dice are added together as a single "roll"
      • AdX!! -- roll A X-sided dice, compound
        • AdX!!=N or AdX!N -- compound a roll if equal to N (default X)
        • AdX!!>=N - compound if >= N
        • AdX!!<=N - compound if >= N
        • AdX!!>N - compound if > N
        • AdX!!<N - compound if > N
        • To limit to a single compound, use syntax !!o (otherwise, dice rolls compound at most 1000 times)
          • AdX!!o<N
    • re-rolling dice:
      • AdX rN -- roll A X-sided dice, re-roll any N
      • AdX r=N -- roll A X-sided dice, re-roll any N
      • AdX r<=N -- roll A X-sided dice, re-roll any <= N
      • AdX r>=N -- roll A X-sided dice, re-roll any >= N
      • AdX r<N -- roll A X-sided dice, re-roll any < N
      • AdX r>N -- roll A X-sided dice, re-roll any > N
      • To limit to a single reroll, use syntax !!o (otherwise, dice rolls reroll at most 1000 times)
        • AdX!!o<N
    • keeping dice:
      • AdX k N -- roll A X-sided dice, keep N highest
      • AdX kh N -- roll A X-sided dice, keep N highest
      • AdX kl N -- roll A X-sided dice, keep N lowest
    • dropping dice:
      • AdX-HN -- roll A X-sided dice, drop N highest
      • AdX-LN -- roll A X-sided dice, drop N lowest
      • AdX->B -- roll A X-sided dice, drop any results > B
      • AdX-<B -- roll A X-sided dice, drop any results < B
      • AdX->=B -- roll A X-sided dice, drop any results >= B
      • AdX-<=B -- roll A X-sided dice, drop any results <= B
      • AdX-=B -- roll A X-sided dice, drop any results equal to B
      • NOTE: the drop operators have higher precedence than the arithmetic operators; 4d10-L2+2 is equivalent to (4d10-L2)+2
    • cap/clamp:
      • AdX C<B -- roll A X-sided dice, change any value < B to B
      • AdX C>B -- roll A X-sided dice, change any value > B to B
  • operations on dice rolls:

    • counting:
      • AdX # -- how many results?
        • For example, you might use this to count # of dice above a target. 5d10-<6 -- roll 5 d10, drop any 5 or under, count results
      • AdX #>B -- roll A X-sided dice, count any greater than B
      • AdX #<B -- roll A X-sided dice, count any less than B
      • AdX #>=B -- roll A X-sided dice, count any greater than or equal to B
      • AdX #<=B -- roll A X-sided dice, count any less than or equal to B
      • AdX #=B -- roll A X-sided dice, count any equal to B
    • counting (critical) success/failures
      • A normal count operation # discards the rolled dice and changes the result to be the count
        • For example, 2d6#<=3 rolls [3,4] then counts which results are <=3 , returning [1]
      • But, sometimes you want to be able to count successes/failures without discarding the rolls. In this case, use modifiers #s, #f, #cs, #cf to add metadata to the results.
        • 6d6 #f<=2#s>=5#cs6 -- roll 6d6, count results <= 2 as failures, >= 5 as successes, and =6 as critical successes.
          • returns a result like: RollResult(total: 22, results: [6, 2, 1, 5, 3, 5] {failures: {count: 2, target: #f<=2}, successes: {count: 3, target: #s>=5}, critSuccesses: {count: 1, target: #cs6}})
  • arithmetic operations

    • parenthesis for order of operations
    • addition is a little special -- could be a sum of ints, or it can be used to aggregate results of multiple dice rolls
      • Addition of integers is the usual sum
        • 4+5
        • 2d6 + 1
      • Addition of roll results combines the results (use parens to ensure the order of operations is as you expect)
        • (5d6+5d10)-L2 -- roll 5d6 and 5d10, and from aggregate results drop the lowest 2.
        • 5d6+5d10-L2 -- roll 5d6 and 5d10, and from only the 5d10 results drop the lowest 2. equivalent to 5d6+(5d10-L2)
    • * for multiplication
    • - for subtraction
    • numbers must be integers
    • division is not supported.

CLI Usage #

There's no executable in bin, but there's an example CLI at example/main.dart.

❯ dart example/main.dart '3d6'
(3d6) => RollResult(total: 9, results: [4, 3, 2])


# run N number of rolls
❯ dart example/main.dart -n6 '3d6'
(3d6) => RollResult(total: 14, results: [6, 6, 2])
(3d6) => RollResult(total: 8, results: [2, 5, 1])
(3d6) => RollResult(total: 12, results: [3, 5, 4])
(3d6) => RollResult(total: 16, results: [5, 5, 6])
(3d6) => RollResult(total: 15, results: [3, 6, 6])
(3d6) => RollResult(total: 6, results: [1, 1, 4])


# show statistics for a dice expression
❯ dart example/main.dart  -s '3d6'
{mean: 10.5, stddev: 2.97, min: 3, max: 18, count: 10000, histogram: {3: 49, 4: 121, 5: 273, 6: 461, 7: 727, 8: 961, 9: 1153, 10: 1182, 11: 1272, 12: 1151, 13: 952, 14: 733, 15: 486, 16: 289, 17: 154, 18: 36}}

Features and bugs #

Please file feature requests and bugs at the issue tracker.

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A dart library for parsing dice notation (e.g. "2d6+4"). Supports advantage/disadvantage, exploding die, and other variations.

Repository (GitHub)
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License

unknown (LICENSE)

Dependencies

collection, equatable, logging, meta, petitparser

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