customise_bottom_bar 0.0.1
customise_bottom_bar: ^0.0.1 copied to clipboard
A bottom bar is a navigation component typically placed at the bottom of an app's screen. It provides quick access to the app's main sections or features.
example/lib/main.dart
import 'package:customise_bottom_bar/model/tab_bar_data.dart';
import 'package:example/tab_1_route.dart';
import 'package:example/tab_2_route.dart';
import 'package:example/tab_3_route.dart';
import 'package:example/tab_4_route.dart';
import 'package:example/tab_5_route.dart';
import 'package:flutter/material.dart';
import 'package:customise_bottom_bar/customise_bottom_bar.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
List<TabIconData> tabIconsList = [];
@override
void initState() {
tabIconsList = <TabIconData>[
TabIconData(
imagePath: 'assets/fitness_app/tab_1.png',
selectedImagePath: 'assets/fitness_app/tab_1s.png',
index: 0,
isSelected: true,
animationController: null,
),
TabIconData(
imagePath: 'assets/fitness_app/tab_2.png',
selectedImagePath: 'assets/fitness_app/tab_2s.png',
index: 1,
isSelected: false,
animationController: null,
),
TabIconData(
imagePath: 'assets/fitness_app/tab_3.png',
selectedImagePath: 'assets/fitness_app/tab_3s.png',
index: 2,
isSelected: false,
animationController: null,
),
TabIconData(
imagePath: 'assets/fitness_app/tab_4.png',
selectedImagePath: 'assets/fitness_app/tab_4s.png',
index: 3,
isSelected: false,
animationController: null,
),
];
super.initState();
}
Widget tabBody = Tab1();
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
title: Text("l̥"),
),
bottomNavigationBar: CustomiseBottomBar(
list: [Tab1(), Tab2(), Tab4(), Tab5()],
floting: Tab3(),
addClick: () {},
changeIndex: (index) {
if (index == 0) {
setState(() {
tabBody = Tab1();
});
} else if (index == 1) {
setState(() {
tabBody = Tab2();
});
} else if (index == 2) {
setState(() {
tabBody = Tab3();
});
} else if (index == 3) {
setState(() {
tabBody = Tab4();
});
}
},
tabIconsList: tabIconsList,
),
);
}
}