custom_state 0.0.3 custom_state: ^0.0.3 copied to clipboard
Custom state is a flutter widget can access ui with custom state
import 'package:custom_state/custom_state.dart';
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
final GlobalKey<CustomState<CustomStateView, bool>> stateKey = GlobalKey();
final GlobalKey<CustomState<StateButton, ButtonState>> stateButtonKey =
GlobalKey();
Set<ButtonState> buttonState = {ButtonState.fail};
Set<bool> customState = {false};
void _incrementCounter([int? reset]) {
setState(() {
_counter = reset ?? _counter + 1;
final bool even = _counter % 2 == 0;
customState = {even};
});
final bool even = _counter % 2 == 0;
stateKey.currentState?.replaceCustomState({even});
// stateButtonKey.currentState?.setCustomState(ButtonState.disable, even);
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Padding(
padding: EdgeInsets.symmetric(horizontal: 8, vertical: 8),
child: Text(
'You have pushed the button [+] this many times, Press first button for parity check, Press second button for reset:',
textAlign: TextAlign.center,
)),
CustomStateView<bool>(
key: stateKey,
stateBuilder: (context, states, customState) {
if (states.contains(true)) {
return Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
);
} else {
return Text(
'$_counter',
style: Theme.of(context)
.textTheme
.headline4
?.apply(color: Colors.redAccent),
);
}
},
),
CustomStateView<bool>(
initialStates: const {false},
states: customState,
stateBuilder: (context, states, customState) {
if (states.contains(true)) {
return Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
);
} else {
return Text(
'$_counter',
style: Theme.of(context)
.textTheme
.headline4
?.apply(color: Colors.redAccent),
);
}
},
),
StateButton.future(
key: stateButtonKey,
successIcon: const Icon(Icons.check),
failIcon: const Icon(Icons.close),
loaderIcon: Transform.scale(
scale: 0.6,
child: const CircularProgressIndicator(
valueColor: AlwaysStoppedAnimation<Color>(Colors.white),
)),
futureOnTab: _updateState,
style: StateButton.styleFrom(
minimumSize: const Size(100, 40),
success: Colors.greenAccent,
disable: Colors.grey,
fail: Colors.redAccent),
initial: const Text('CHECK (2s)'),
success: const Text('EVEN'),
fail: const Text('ODD'),
loader: const Text('Loading..'),
),
StateButton(
states: buttonState,
successIcon: const Icon(Icons.check),
failIcon: const Icon(Icons.close),
loaderIcon: Transform.scale(
scale: 0.6,
child: const CircularProgressIndicator(
valueColor: AlwaysStoppedAnimation<Color>(Colors.white),
)),
onTap: (customState) {
setState(() {
buttonState = {ButtonState.success};
});
},
style: StateButton.styleFrom(
disable: Colors.grey,
minimumSize: const Size(100, 40),
success: Colors.greenAccent,
fail: Colors.redAccent),
initial: const Text('CHECK (2s)'),
success: const Text('EVEN'),
fail: const Text('ODD'),
loader: const Text('Loading..'),
),
StateButton.future(
futureOnTab: ({Set<ButtonState>? currentState}) async {
await Future.delayed(const Duration(seconds: 2));
_incrementCounter(0);
stateButtonKey.currentState
?.replaceCustomState({ButtonState.initial});
return {ButtonState.success};
},
style: StateButton.styleFrom(minimumSize: const Size(100, 40)),
initial: const Text('RESET (2s)')),
StateTextButton.future(
futureOnTab: _updateState,
style: StateTextButton.styleFrom(
minimumSize: const Size(100, 40),
success: Colors.green,
fail: Colors.red,
disable: Colors.grey),
initial: const Text('RESET (2s)')),
StateOutlinedButton.future(
futureOnTab: _updateState,
style: StateOutlinedButton.styleFrom(
minimumSize: const Size(100, 40),
success: Colors.green,
fail: Colors.red,
successSide: const BorderSide(color: Colors.green),
disable: Colors.grey),
initial: const Text('RESET (2s)')),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
Future<Set<ButtonState>> _updateState(
{Set<ButtonState>? currentState}) async {
await Future.delayed(const Duration(seconds: 2));
if (_counter % 2 == 0) {
return {ButtonState.success, ButtonState.forceDisabled};
} else {
return {ButtonState.fail, ButtonState.forceDisabled};
}
}
}