currency_type 0.0.2 currency_type: ^0.0.2 copied to clipboard
Currency type for Dart and Flutter.
currency_type #
The Currency type is a large numeric type, with exactly four digit after the decimal point. Internally, Currency using integer calculation to minimizes rounding errors.
The Currency type is appropriate for financial calculations that require large numbers of significant integral, up to four fractional digits, and minimize error caused by floating point calculation.
Why Using Currency ? #
Using Double
func main() {
var a = 0.7;
var b = 0.49;
var c = aa * aa;
print('Result : $c');
if (c == b) {
print("Yes it's equal");
} else {
print("No it's not equal");
}
}
Result : 0.48999999999999994
No it's not equal
Using Currency
func main() {
var a = Currency.parse('0.7');
var b = Currency.parse('0.49');
var c = a * a;
print('Result : $c');
if (c == b) {
print("Yes it's equal");
} else {
print("No it's not equal");
}
}
Result : 0.4900
Yes it's equal
How To Use #
To use currency_type
module, you have to add to your project by run following command:
$ dart pub add currency_type
or add directly in pubspec.yaml
dependencies:
currency_type: ^0.0.2
and then import to your dart file
import 'package:currency_type/currency_type.dart';
Instantiate #
You can instantiate Currency with 3 ways:
-
Create zero value
var a = Currency();
-
Import from
num
varible ornum
literal :var b = 1234; var c = 1234.56; var d = Currency.from(b); var e = Currency.from(c); var f = Currency.from(1234); var g = Currency.from(1234.56);
-
Parsing from string :
var f = Currency.parse('1234567890'); var g = Currency.parse('1234567890123456.1234');
Currency
can store very large number beyond double
, and the only way to instantiate is by parsing from string.
Operation #
You can do arithmetic operation on `Currency` like addition, subtraction, multiplication, or division
var h = d + e;
var i = g - h;
var j = d * e;
var k = g / f;
var l = (d + e) * g;
Currency
can also be compared to other Currency
if (k == l) {
...
}
if (h > Currency.from(100)) {
...
}
Licensed under BSD 3-Clause license.