cue 0.3.1
cue: ^0.3.1 copied to clipboard
Physics-first Flutter animations with a composable, timeline-driven API
0.3.1 #
- FEAT Added
Position.fromSTWHconstructor for start/top/width/height positioning - FIX
Position._lerpNullablenow properly handles null interpolation (switches at t=0.5 instead of treating null as 0) - FIX
CardActborder stroke detection now correctly checksOutlinedBorder.side.styleinstead ofpreferPaintInterior - FIX
CueController.driveByFlingnow self-cleans stale listeners when animation is driven by other means - FIX Added
super == otherandsuper.hashCodetoCardActequality checks - FIX
DelayedSimulationnow properly handles edge cases: delay >= duration,x()returns start value during delay, andisDoneboundary condition corrected
0.3.0 #
- BREAKING
CueDragScrubber.axisDirectionreplaced with requiredscrubForwardDirection(CueScrubAxisenum) for explicit directional control - FEAT
CueScrubAxis.start/.endresolve based on text direction (LTR/RTL);.left/.right/.up/.downfor absolute physical directions
0.2.2 #
- FEAT Added
TweenActor.valueconstructor for simpler value-based animation with child widget support
0.2.1 #
- CHORE Update readme file
0.2.0+1 #
- FIX Path motion auto-rotate angle direction corrected
0.2.0 #
- BREAKING
CueDragScrubber.axisreplaced with requiredaxisDirection(AxisDirectionenum) for explicit directional control - BREAKING
CueDragScrubber.distancenow asserts positive values; useAxisDirectionto change drag direction instead of negative distances
0.1.5 #
- FEAT Add
CueFlexibleSpaceBar- animated FlexibleSpaceBar wrapper with Cue motions
0.1.4 #
- FIX debug slider needle jumps on first touch
- FIX lerping Matrix with infinit values throws an error in Scretch act
0.1.3 #
- CHORE code clean up + more tests
0.1.2+1 #
- CHORE add more visual demos
0.1.2 #
- FIX un-aligned CueModalTranstion now follows trigger
- FEAT Stretch now takes in a uniform alignment.
0.1.1 #
- FIX Fix in issue with Cue.onScroll
- Meta Updates
0.1.0+1 #
- Meta Updates
0.1.0 #
- Initial release