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Simple State Manager (Focusing on simplicity and rebuilding only the necessary)

pub package

Cubes

Cubes #

Simple State Manager with dependency injection and no code generation required.

With Cubes, manage the state of the application in a simple and objective way and reconstructing in your widget tree only where necessary!

MVVM based architecture.

Install #

To use this plugin, add cubes as a dependency in your pubspec.yaml file.

Usage #

  • Creating Cube:

class CounterCube extends Cube {
  final count = ObservableValue<int>(value: 0); // To List use `ObservableList`.

    @override
    void ready() {
      // do anything when view is ready
      super.ready();
    }

    void increment() {
      count.modify((value) => value + 1); // or count.update(newValue);
      if (count.value == 5) {
        onAction(CubeSuccessAction(text: "count five")); // to send action to view
      }

      if (count.value == 50) {
        onAction(CubeErrorAction(text: "You are clicking too much o.O")); // to send action to view
      }

      // example apply debounce
       runDebounce(
        'increment', // identify
        ()  => print(count.value),
        duration: Duration(seconds: 1),
      );
    }
}

In onAction you can send CubeSuccessAction and CubeErrorAction to view. Or create your own action by creating a class and extending CubeAction.

  • Registering Cubes and or dependencies:

import 'package:cubes/cubes.dart';
import 'package:flutter/material.dart';

void main() {
  // register cube
  Cubes.registerDependency((i) => CounterCube());

  // Example register singleton Cube
  // Cubes.registerDependency((i) => CounterCube(),isSingleton: true);

  // Example register repositories or anything
  // Cubes.registerDependency((i) => SingletonRepository(i.getDependency(),isSingleton: true);
  // Cubes.registerDependency((i) => FactoryRepository(i.getDependency());

  runApp(MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
        visualDensity: VisualDensity.adaptivePlatformDensity,
      ),
      home: Home(),
    ));
}

  • Creating view with CubeBuilder:

class Home extends StatelessWidget {

  @override
  Widget build(BuildContext context) {
    return CubeBuilder<CounterCube>(
      onAction: (cube, action) => print(action),
      builder: (BuildContext context, CounterCube cube) {
        return Scaffold(
          appBar: AppBar(
            title: Text('Home'),
          ),
          body: Center(
            child: Column(
              mainAxisAlignment: MainAxisAlignment.center,
              children: <Widget>[
                Text(
                  'You have pushed the button this many times:',
                ),
                cube.count.build<int>((value) {
                  return Text(value.toString());
                }),
              ],
            ),
          ),
          floatingActionButton: FloatingActionButton(
            onPressed: cube.increment,
            tooltip: 'Increment',
            child: Icon(Icons.add),
          ), // This trailing comma makes auto-formatting nicer for build methods.
        );
      },
    );
  }
}

or use CubeWidget


class Home extends CubeWidget<CounterCube> {

  @override
  Widget buildView(BuildContext context, CounterCube cube) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Home'),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'You have pushed the button this many times:',
            ),
            cube.count.build<int>((value) {
              return Text(value.toString());
            }),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: cube.increment,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }

  @override
  void onAction(BuildContext context, CounterCube cube, CubeAction action) {
    // TODO: implement onAction
    super.onAction(context, cube, action);
  }
}

Cube and its dependencies are injected into CubeBuilder and CubeWidget without the need for any extra configuration.

By doing this:

  cube.count.build<int>((value) {
    return Text(value.toString());
  }),

we register by listening to the Observer count, and every time this variable is changed, the View is notified by running the code block again:

  return Text(value.toString());

This guarantees that in the whole widget tree of your screen, only the necessary is rebuilt.

Listening observable variables #

You can listen to observables in two ways, using the extension build as in the example above or using the Observer widget:

Extension 'build' #

  cube.count.build<int>(
     (value) => Text(value.toString()),                              // Here you build the widget and it will be rebuilt every time the variable is modified and will leave the conditions of `when`.
     animate: true,                                                  // Setting to `true`, fadeIn animation will be performed between widget changes.
     transitionBuilder: AnimatedSwitcher.defaultTransitionBuilder,   // Here you can modify the default animation which is FadeIn.
     duration: Duration(milliseconds: 300),                          // Sets the duration of the animation.
  ),

Widget Observer #

  return Observer<int>(
      observable: cube.count,
      builder: (value)=> Text(value.toString()),
      animate:true,
      transitionBuilder: AnimatedSwitcher.defaultTransitionBuilder,
      duration: Duration(milliseconds: 300),
  );

Provider #

To get the Cube by the children of CubeBuilder, CubeWidget or CubeWidgetAnimation you can use Cubes.of<MyCube>(context);

Testing #


import 'package:flutter_test/flutter_test.dart';

void main() {
  CounterCube cube;
  setUp(() {
    cube = CounterCube();
  });

  tearDown(() {
    cube?.dispose();
  });
  test('initial value', () {
    expect(cube.count.value, 0);
  });

  test('increment value', () {
    cube.increment();
    expect(cube.count.value, 1);
  });

  test('increment value 3 times', () {
    cube.increment();
    cube.increment();
    cube.increment();
    expect(cube.count.value, 3);
  });
}

Example with asynchronous call here Example widget test here

Useful extensions #


    // BuildContextExtensions

    context.goTo(Widget());
    context.goToReplacement(Widget());
    context.goToAndRemoveUntil(Widget(),RoutePredicate);

    context.mediaQuery; // MediaQuery.of(context);
    context.padding; // MediaQuery.of(context).padding;
    context.viewInsets; // MediaQuery.of(context).viewInsets;

    context.sizeScreen; // MediaQuery.of(context).size;
    context.widthScreen; // MediaQuery.of(context).size.width;
    context.heightScreen; // MediaQuery.of(context).size.height;

    context.theme;
    context.scaffold;

Useful Widgets #

AnimatedListCube #

This is a version of AnimatedList that simplifies its use for the Cube context.


  AnimatedListCube<String>(
    itemList: cube.todoList,
    itemBuilder: (context, item, animation, type) {
      return ScaleTransition(
        scale: animation,
        child: _buildItem(item),
      );
    },
  )

Full usage example here.

Internationalization support #

With Cubes you can configure internationalization in your application. in a simple way using .json files.

Using #

Create a folder named lang and put your files with name location. This way:

Add path in your pubspec.yaml:


  # To add assets to your application, add an assets section, like this:
  assets:
   - lang/

In your MaterialApp you can configure the CubesLocalizationDelegate:


    final cubeLocation = CubesLocalizationDelegate(
      [
        Locale('en', 'US'),
        Locale('pt', 'BR'),
      ],
    );

    @override
    Widget build(BuildContext context) {
      return MaterialApp(
        title: 'My app',
        theme: ThemeData(
          primarySwatch: Colors.blue,
          visualDensity: VisualDensity.adaptivePlatformDensity,
        ),
        localizationsDelegates: cubeLocation.delegates, // see here
        supportedLocales: cubeLocation.supportedLocations, // see here
        home: Home(),
      );
    }

Ready!!! Your application already supports internationalization. Bas get the strings as follows:


  String text = Cubes.getString('welcome');

By default, we use get_it to manage dependencies. if you want to use another one you can overwrite the Injector:


  class MyInjector extends Injector {
   @override
    T getDependency<T>({String dependencyName}) {
    }

    @override
    void registerDependency<T>(DependencyInjectorBuilder<T> builder, {String dependencyName, bool isSingleton = false}) {
    }

    @override
    void reset() {
    }
  }

  Cubes.instance.customInjector(MyInjector());

Any questions see our example.

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Simple State Manager (Focusing on simplicity and rebuilding only the necessary)

Repository (GitHub)
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License

unknown (license)

Dependencies

flutter, flutter_localizations, get_it

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