cuber 0.1.1 cuber: ^0.1.1 copied to clipboard
Dart implementation of Herbert Kociemba's two-phase algorithm for solving Rubik's Cube.
Cuber #
This is a Dart implementation of Herbert Kociemba's two-phase algorithm for solving Rubik's Cube. This was inspired by C implementation of muodov/kociemba and tremwil/TwoPhaseSolver projects.
Installing #
Add this to your package's pubspec.yaml file:
- Depend on it
dependencies:
cuber: ^0.1.1
Usage #
import 'package:cuber/cuber.dart';
/// Create an instance of Cube class.
final cube0 = Cube.solved;
final cube1 = Cube.from('UUUUUUUUURRRRRRRRRFFFFFFFFFDDDDDDDDDLLLLLLLLLBBBBBBBBB');
final cube2 = Cube.of([Color.up, ...]);
// Scrambled.
final cube3 = Cube.scrambled();
// Predefined patterns.
final cube4 = Cube.checkerboard;
final cube5 = Cube.wire;
final cube6 = Cube.spiral;
final cube7 = Cube.stripes;
final cube8 = Cube.crossOne;
final cube9 = Cube.crossTwo;
final cube10 = Cube.fourSpots;
final cube11 = Cube.sixSpots;
final cube12 = Cube.sixTs;
// The cube is mounted correctly.
final isOk = cube0.verify() == CubeStatus.ok;
// The cube is solved.
final isSolved = cube1 == Cube.solved;
// Apply basic moves.
final cube13 = cube0.move(Move.front).move(Move.rightDouble).move(Move.upInv);
// Find solutions.
final solution0 = cube11.solve(maxDepth: 25, duration: Duration(minutes: 1));
print(solution0.moves);
// Stream<Solution>.
final solutions = cube11.solveDeeply(duration: Duration(minutes: 1));
// Solve patterns.
final cube14 = Cube.from('UUFLUFBULDLRURUUFBUBBFFLDBRFDBLDRDRRFDLBLDFBRURLFBRDDL');
final cube15 = Cube.from('RRRUUFRLBLDFRRDULLUBDBFUULLRUFFDFLLDBFBRLUURFDDDBBBFDB');
final cube16 = cube14.patternize(cube15); // From cube14 to cube15.
final solution1 = cube16.solve(maxDepth: 25, duration: Duration(minutes: 1));
Cube string notation #
|************|
|*U1**U2**U3*|
|************|
|*U4**U5**U6*|
|************|
|*U7**U8**U9*|
************|************|************|************
*L1**L2**L3*|*F1**F2**F3*|*R1**R2**R3*|*B1**B2**B3*
************|************|************|************
*L4**L5**L6*|*F4**F5**F6*|*R4**R5**R6*|*B4**B5**B6*
************|************|************|************
*L7**L8**L9*|*F7**F8**F9*|*R7**R8**R9*|*B7**B8**B9*
************|************|************|************
|*D1**D2**D3*|
|************|
|*D4**D5**D6*|
|************|
|*D7**D8**D9*|
|************|
A cube definition string "UBL..." means that in position U1 we have the U-color, in position U2 we have the B-color, in position U3 we have the L color etc. according to the order U1
, U2
, U3
, U4
, U5
, U6
, U7
, U8
, U9
, R1
, R2
, R3
, R4
, R5
, R6
, R7
, R8
, R9
, F1
, F2
, F3
, F4
, F5
, F6
, F7
, F8
, F9
, D1
, D2
, D3
, D4
, D5
, D6
, D7
, D8
, D9
, L1
, L2
, L3
, L4
, L5
, L6
, L7
, L8
, L9
, B1
, B2
, B3
, B4
, B5
, B6
, B7
, B8
, B9
.
So, for example, a definition of a solved cube would be UUUUUUUUURRRRRRRRRFFFFFFFFFDDDDDDDDDLLLLLLLLLBBBBBBBBB
.
The solution consists of list of moves.