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A simple Telnet client for Dart/Flutter, parse incoming and outgoing data easily and quickly.

CTelnet #

This package is a telnet client implementation in dart. You can connect to a telnet server, and get and send data in a simple interface.

Features #

  • Parses data for easy querying
  • Supports sending & receiving options and subnegotiations
  • Works in plain Dart or Flutter environments

Getting started #

There are no prerequisites to using this package. Simply add it to your pubspec, and import the client to be used.

dart pub add ctelnet
# or
flutter pub add ctelnet

All you normally need to import is in the main ctelnet.dart file:

import 'package:ctelnet/ctelnet.dart'

Usage #

Connecting to a server #

Just use CTelnetClient to connect. You first initialize it, then connect when you are ready.

Future<void> connect(String host, int port) {
  print('Connecting to $host:$port');

  final client = CTelnetClient(
    host: host,
    port: port,
    timeout: Duration(seconds: 30),
    onConnect: () => print('Connected'),
    onDisconnect: () => print('Disconnected'),
    onData: (data) => print('Data received: ${data.text}'),
    onError: (error) => print('Error: $error'),
  );

  await client.connect();
}

Sending data to server #

To send data to the server, you can use the send and sendBytes methods on the client.

The method send will let you send any plaintext, which should be fine for most cases, but you may send any raw information using sendBytes and supplying a byte array.

There are also built-in methods for sending commands to the telnet server, such as the will, wont, doo and dont methods for handling telnet options.

const MCCP2 = 86;

void sendExamples() {
  // Send a string
  client.send('Hello, world');

  // Send raw bytes
  client.sendBytes([Symbols.iac, Symbols.sb] + 'Hello, world!'.codeUnits);

  // Send commands
  client.doo(MCCP2);
}

You can see more methods in the documentation for the CTelnetClient object.

Receiving data from server #

You can also use parsed or raw information for received Message objects.

const MCCP2 = 86;
bool isEncrypted = false;

void handleMessage(Message msg) {
  if (msg.will(MCCP2)) {
    client.doo(MCCP2)
  }

  if (msg.sb(MCCP2)) {
    isEncrypted = true;
    /// proceed to process data
  }

  print('The plaintext portion of the message is: ${msg.text}');
  print('The attached commands are: ${msg.commands}');
}

You can see more methods in the documentation for the Message object.

Contributing #

I am developing this package on my free time, so any support, whether code, issues, or just stars is very helpful to sustaining its life. If you are feeling incredibly generous and would like to donate just a small amount to help sustain this project, I would be very very thankful!

Buy Me a Coffee at ko-fi.com

I welcome any issues or pull requests on GitHub. If you find a bug, or would like a new feature, don't hesitate to open an appropriate issue and I will do my best to reply promptly.

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Publisher

verified publishercasraf.dev

A simple Telnet client for Dart/Flutter, parse incoming and outgoing data easily and quickly.

Repository (GitHub)
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License

unknown (license)

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