ctelnet 0.1.1 ctelnet: ^0.1.1 copied to clipboard
Telnet client for Dart/Flutter
CTelnet #
This package is a telnet client implementation in dart. You can connect to a telnet server, and get and send data in a simple interface.
Features #
- Parses data for easy querying
- Supports sending & receiving options and subnegotiations
- Works in plain Dart or Flutter environments
Getting started #
There are no prerequisites to using this package. Simply add it to your pubspec, and import the client to be used.
dart pub add ctelnet
# or
flutter pub add ctelnet
All you normally need to import is in the main ctelnet.dart
file:
import 'package:ctelnet/ctelnet.dart'
Usage #
Connecting to a server #
Just use CTelnetClient
to connect. You first initialize it, then connect when you are ready.
Future<void> connect(String host, int port) {
print('Connecting to $host:$port');
final client = CTelnetClient(
host: host,
port: port,
timeout: Duration(seconds: 30),
onConnect: () => print('Connected'),
onDisconnect: () => print('Disconnected'),
onData: (data) => print('Data received: ${data.text}'),
onError: (error) => print('Error: $error'),
);
await client.connect();
}
Sending data to server #
To send data to the server, you can use the send
and sendBytes
methods on the client.
The method send
will let you send any plaintext, which should be fine for most cases, but you may
send any raw information using sendBytes
and supplying a byte array.
There are also built-in methods for sending commands to the telnet server, such as the will
,
wont
, doo
and dont
methods for handling telnet options.
const MCCP2 = 86;
void sendExamples() {
// Send a string
client.send('Hello, world');
// Send raw bytes
client.sendBytes([Symbols.iac, Symbols.sb] + 'Hello, world!'.codeUnits);
// Send commands
client.doo(MCCP2);
}
You can see more methods in the documentation for the CTelnetClient
object.
Receiving data from server #
You can also use parsed or raw information for received Message
objects.
const MCCP2 = 86;
bool isEncrypted = false;
void handleMessage(Message msg) {
if (msg.will(MCCP2)) {
client.doo(MCCP2)
}
if (msg.sb(MCCP2)) {
isEncrypted = true;
msg = Message(decode(msg.bytes));
}
print('The plaintext portion of the message is: ${msg.text}');
print('The attached commands are: ${msg.commands}');
}
You can see more methods in the documentation for the Message
object.
Contributing #
I am developing this package on my free time, so any support, whether code, issues, or just stars is very helpful to sustaining its life. If you are feeling incredibly generous and would like to donate just a small amount to help sustain this project, I would be very very thankful!
I welcome any issues or pull requests on GitHub. If you find a bug, or would like a new feature, don't hesitate to open an appropriate issue and I will do my best to reply promptly.