crdt_sync 1.0.5 crdt_sync: ^1.0.5 copied to clipboard
A dart-native turnkey solution for painless network synchronization
crdt_sync #
A Dart-native turnkey solution for painless network synchronization.
crdt_sync
takes care of the network plumbing between your app and backend to build products that are:
- Offline-first: Apps primarily work with a local store independent of network connectivity.
- Real-time: When online, the local store immediately and continuously synchronizes with the backend.
- Efficient: Synchronization relies on delta changesets to optimize the amount of data sent over the wire.
- Portable: All communication happens over a single standard WebSocket making it compatible with most network configurations.
This library is compatible with the crdt
package and all of its implementations. It uses a standard communication protocol which abstracts the underlying storage method. This results in the dubious ability to synchronize SQL nodes with No-SQL ones. I don't judge.
See crdt for more details and a list of existing implementations.
Usage #
You'll most likely want to use a persistent crdt
store, however the following sample code uses an ephemeral MapCrdt
for the sake of simplicity:
final crdt = MapCrdt(['chat']);
Server #
Start listening for connections:
listen(crdt, 8080);
Alternatively, you can use upgrade()
to adopt an HttpRequest
, or CrdtSync.server()
to manage a WebSocket
directly making it easy to integrate with Shelf and other server frameworks.
See tudo_server for a real world example.
Client #
Instantiate a CrdtSyncClient
and order it to start connecting:
final client = CrdtSyncClient(crdt, Uri.parse('ws://localhost:8080'));
client.connect();
Once connect()
is called, the client will continuously attempt to establish or resume a connection until it succeeds, or until disconnect()
is called.
See the included example for a more complete solution, or tudo for a real-world application.
Features and bugs #
Please file feature requests and bugs in the issue tracker.