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A library to simplify working with the intents, actions, and state of a component

This library provides a set of classes and methods to simplify the usage of widgets with the Intent and Action classes.

Getting Started #

Let's imagine that you have a StatefulWidget

class SampleWidget extends StatefulWidget {
  const SampleWidget({Key? key}) : super(key: key);

  @override
  State<SampleWidget> createState() => _SampleWidgetState();
}

class _SampleWidgetState extends State<SampleWidget> {
  @override
  Widget build(BuildContext context) {
    return const Placeholder();
  }
}

And you want to implement the processing of user actions through the Intent and Action mechanism, while leaving the implementation of the intent processing logic in the same place where the widget state is declared. Since the implementation of this mechanism in the standard Flutter library provides only basic primitives, the only way that can be used is CallbackAction. And even in this case, the final implementation remains quite rough. This library provides a set of methods and primitives to simplify the use of Intent and Action in an application.

The first thing to do is to add library import and replace inheritance from State with inheritance from ComponentState

import 'package:componentt/componentt.dart';

class SampleWidget extends StatefulWidget {
  const SampleWidget({Key? key}) : super(key: key);

  @override
  State<SampleWidget> createState() => _SampleWidgetState();
}

class _SampleWidgetState extends ComponentState<SampleWidget> {
  @override
  Widget build(BuildContext context) {
    return const Placeholder();
  }
}

After that, you can declare the Intent that you want to handle

import 'package:componentt/componentt.dart';

class SampleWidget extends StatefulWidget {
  const SampleWidget({Key? key}) : super(key: key);

  @override
  State<SampleWidget> createState() => _SampleWidgetState();
}

class IncrementIntent extends Intent {}

class _SampleWidgetState extends ComponentState<SampleWidget> {
  @override
  Widget build(BuildContext context) {
    return const Placeholder();
  }
}

To process Intent, you need a handler. It can be declared as a method of the widget state class. Let's declare it and add a variable that we will change when the handler is called.

import 'package:componentt/componentt.dart';

class SampleWidget extends StatefulWidget {
  const SampleWidget({Key? key}) : super(key: key);

  @override
  State<SampleWidget> createState() => _SampleWidgetState();
}

class IncrementIntent extends Intent {}

class _SampleWidgetState extends ComponentState<SampleWidget> {
  late final ValueNotifier<int> _count;

  @override
  void initState() {
    super.initState();
    _count = ValueNotifier(0);
  }
  
  @override
  void dispose() {
    _count.dispose();
    super.dispose();
  }
  
  void _onIncrement(IncrementIntent intent, [BuildContext? context]) {
    _count.value += 1;
  }

  @override
  Widget build(BuildContext context) {
    return const Placeholder();
  }
}

In the example above, we declared the _onIncrement function as a handler. You should pay attention to the signature of the method. The context parameter is optional, but in practice the library API is implemented in such a way that the context will always be presented. This is achieved due to the fact that the internal implementation uses the ContextAction class for which BuildContext is always passed when calling the invoke method. The BuildContext instance will point to the Element within which the invoke call was made. The invoke call occurs when one of the methods of the Actions class (handler, invoke, maybeInvoke) is called.

We already have a handler and an Intent, now it remains to create an Action and make it available for calling in child widgets. To do this, we use the withActions method of the ComponentState class, in the named parameter of which we will pass a collection of instances of the ComponentAction class received through the action extension method.

import 'package:componentt/componentt.dart';

class SampleWidget extends StatefulWidget {
  const SampleWidget({Key? key}) : super(key: key);

  @override
  State<SampleWidget> createState() => _SampleWidgetState();
}

class IncrementIntent extends Intent {}

class _SampleWidgetState extends ComponentState<SampleWidget> {
  late final ValueNotifier<int> _count;

  @override
  void initState() {
    super.initState();
    _count = ValueNotifier(0);
  }

  @override
  void dispose() {
    _count.dispose();
    super.dispose();
  }

  void _onIncrement(IncrementIntent intent, [BuildContext? context]) {
    _count.value += 1;
  }

  @override
  Widget build(BuildContext context) {
    return withActions(
      actions: {_onIncrement.action()},
      child: Scaffold(
        body: Column(
          crossAxisAlignment: CrossAxisAlignment.center,
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            ValueListenableBuilder(
              valueListenable: _count,
              builder: (context, value, child) => Text('$value'),
            ),
            const Divider(color: Colors.transparent),
            Builder(
              builder: (context) {
                return ElevatedButton(
                  onPressed: context.handler(IncrementIntent()),
                  child: const Text('Increment'),
                );
              },
            )
          ],
        ),
      ),
    );
  }
}

You may have noticed that instead of the Actions class, context is used to call the handler method. This is possible because the library declares an extension of the BuildContext class that makes the main methods of the Actions class available for calling.

In principle, this is all you need to do to start using the Intent and Action in your application.

An alternative way to create the component shown in the examples above is as follows:

import 'package:componentt/componentt.dart';

class SampleWidget extends ComponentWidget {
  const SampleWidget({Key? key}) : super(key: key);

  @override
  ComponentState<SampleWidget> createState() => _SampleWidgetState();
}

class IncrementIntent extends Intent {}

class _SampleWidgetState extends ComponentState<SampleWidget> {
  late final ValueNotifier<int> _count;

  Set<Action<Intent>> get actions => {_onIncrement.action()};

  @override
  void initState() {
    super.initState();
    _count = ValueNotifier(0);
  }

  @override
  void dispose() {
    _count.dispose();
    super.dispose();
  }

  void _onIncrement(IncrementIntent intent, [BuildContext? context]) {
    _count.value += 1;
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Column(
        crossAxisAlignment: CrossAxisAlignment.center,
        mainAxisAlignment: MainAxisAlignment.center,
        children: [
          ValueListenableBuilder(
            valueListenable: _count,
            builder: (context, value, child) => Text('$value'),
          ),
          const Divider(color: Colors.transparent),
          Builder(
            builder: (context) {
              return ElevatedButton(
                onPressed: context.handler(IncrementIntent()),
                child: const Text('Increment'),
              );
            },
          )
        ],
      ),
    );
  }
}

Additional information #

For more information about Intent and Action read the documentation:

  • Intent - documentation for Intent class
  • Action - documentation for Intent class
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A library to simplify working with the intents, actions, and state of a component

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Documentation

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License

MIT (LICENSE)

Dependencies

flutter

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